12/19/17

Classic Reviews – Prisoner of War

Got a hankering to conduct your own Great Escape? ~

Michael Eckenfels, 19 December 2017

Developed by Wide Games and Published by Codemasters

Prisoner of War is an evolution, of sorts, of the usual mind-assaulting first-person shooters – or a regression, depending on one’s perception. True adventure games with more puzzle solving and limited or no violence are rare; such a title set in the chaos of World War II makes for an even more interesting game. I tried hard, however, to not like this game; I’m afraid that this perception came from the plethora of lukewarm reviews that have preceded mine into print regarding this title.  Something tugged at me, however, to check this one out; I had a feeling I might not be disappointed.
Besides the Cold War, very little can evoke images of skullduggery or sneaky missions performed behind enemy lines like World War II. OSS agents mixing it up with fedora-donned instruments of the Gestapo and their jack-booted gun-toting guards…it’s a time of intrigue that helps to define modern standards for suspenseful storytelling.

So bring in Prisoner of War. No, it’s not about spying, but the premise is similar: an Allied pilot is shot down behind German lines while running a photoreconnaissance mission. He’s captured and brought to a sort of way-station (which doubles as a truck depot) for prisoners that are eventually shipped off to the official Stalag Luft prisoner-of-war camps. The pilot, one Captain Lewis Stone, resolves immediately and heroically to not stand for such imprisonment, and is off on one minor adventure after another to outwit his German captors and escape to freedom. Along the way, he uncovers a heinous plot that he tries to stop.

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12/18/17

What’s Gus Playing? Episode 11

The wee wonder of warmongering waxes whimsically ~

Lloyd Sabin, 18 December 2017

Well my Polish campaign in Medieval 2: Total War (with the Stainless Steel mod) looks to be wrapping up in a way I didn’t really want…Hungary, Novgorod and now Venice have all found savory bits to lop off my increasingly small empire and I fear I may be knocked out of the campaign soon. Witness some of the below shots.

Initially I cheered at this news as the Holy Roman Empire was a victory objective for me to defeat but then I quickly realized that the powers that dismantled it were in the process of taking my Polish empire down too.

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12/12/17

The Tuesday Interview – Dr Ezra Sidran, Designer of General Staff

With a fresh Kickstarter launch, General Staff is plowing ahead ~

Jim Owczarski, 12 December 2017

click most images to enlarge

The folks who follow this site know about (and many of us are quite excited by) the approach of General Staff.  What have you been working on since last we talked?

We’ve been busy getting all the modules necessary for users to create their own scenarios (the Army Design module, the Map Design Module and the Scenario Design module) ready for beta testing. In the process we decided to make some major changes to the underlying file structures and rewrote a lot of code to make the entire General Staff project behave properly in future versions of Windows. We’ve also conducted a survey to select the thirty free scenarios that will be sent to early supporters of the General Staff Kickstarter campaign and researched the maps and Order of Battle tables for the scenarios. And then we’ve been busy trying to get the word out about the General Staff project in general.

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12/11/17

What’s Gus Playing? Episode 10

Our pint-sized pistoleer picks up Pike & Shot ~

Lloyd Sabin, 11 December 2017

If you include fan made scenarios and campaigns, Pike & Shot Campaigns covers warfare all the way up to the American Revolution and the American Civil War.

As soon as I learned that the Pike & Shot: Campaigns engine was the same one used by the Battle Academy games, I knew I would be drawn in. I love those games for their simplicity and also for the sense of urgency their turn-based structure creates. In some ways they create a sense of tension usually reserved for playing against other humans, either digitally or in person in a board game. Pike & Shot is exactly the same, with the added bonus of covering European conflicts that are generally lacking in game coverage from the late 1400s to the late 1600s. If you include fan made scenarios and campaigns, Pike & Shot Campaigns covers warfare all the way up to the American Revolution and the American Civil War.

It had been a while since I had fired up Pike & Shot: Campaigns to look around, but I quickly downloaded literally dozens of fan made scenarios, including ones based on the 16th century Italian Wars, the early 18th century Great Northern War, a Gustavus Adolphus campaign and many more. I then started the first tutorial mission. It was one of four in the the tutorial campaign portraying the struggle of 17th century Transylvanian Boyars against the forces of the Holy Roman Empire. Digest that for a moment, I’ll wait… Continue reading

12/4/17

What’s Gus Playing? Episode 9

The pummelin’ pocket Pomeranian packs a punch ~

Lloyd Sabin, 4 December 2017

I continue with my Polish campaign…the year is now 1313 and to get to this point I had to trample the Lithuanians and Kievan Rus while playing nice so the Holy Roman Empire wouldn’t do the same to me.

At this point it’s not exactly a two front war as much as it is a battle against two advanced, pissed off enemy powers.

In between, Hungary and Novgorod got all uppity and are trying to wipe me from the face of the earth. At this point it’s not exactly a two front war as much as it is a battle against two advanced, pissed off enemy powers.

The Stainless Steel AI is putting up a good fight, more so on the campaign map than on the tactical map, but I am finding myself being smacked around nonetheless. See some of the below images to find out exactly how I got to this point of questioning my nation’s independence and even it’s existence in the next few turns. If I annoy one more power…that may be the tipping point and then I’ll be fully on the defensive. Continue reading