08/29/15

GrogHeads Reviews Colonial Conquest

Colonial Conquest has landed on our shores.  But how all-conquering is it?  Jim O takes a look.

Jim Owczarski, 29 August 2015

I love the moment in “Bill and Ted’s Excellent Adventure” when Napoleon, having told the protagonists how he will conquer Europe with water slides, is gainsaid by them and proceeds to smack what I’ve always taken to be a “Risk” board with his sword declaring, “triomphe Napoleon!”  It’s not only wonderfully silly, but it reminds me of why “Risk” remains one of the best games ever designed — for all its faults.  It’s simple, it’s nasty, and when you finally do kick your opponent out of Australia (yes, it can be done), it makes you feel like a conqueror.  Lots of games since have tried to capture what it is that makes “Risk” special — there’s enough branded adaptations to fill shelves — and so Argonauts Interactive’s “Colonial Conquest” (hereafter CC) joins a crowded field.  It’s far from a bad game, and it’s nicely priced, but I can’t help but feel it was shipped a bit sooner than it should have been.

Much here will be familiar and I think that works in the game’s favor.  The learning curve is certainly gentle.  CC is played out over a map of the world divided into national areas and sea zones.  The board is more granular than “Risk” (although some familiar friends are present) which tends to lengthen play.  There are some strange geographic decisions relating to which territories are adjacent to which.  If I read the support forums for the game correctly, some of these were unintentional and are being fixed.  Others, like that below, remain and cause no small amount of frustration for reasons I’ll get into shortly.

Seriously?  Those 580 troops can't march into the Ottoman Empire?
Seriously?  Those 580 troops can’t march into the Ottoman Empire?

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08/27/15

Birth of the Federation, an AAR, Part 14

CHAPTER XIV: WHY ARE WE USING ROMAN NUMERALS IN SPACE?

BOTF-14-001

We are exploring more and more of the vast galaxy we call home. And more and more systems are coming under our banner via colonization. So much so that I’ve stopped announcing each one, but because I’m a good person, I’m going to give you a bit of an overview of my systems and my fleet. Besides, it would be nice for me to know these things, being the leader of the Federation and all.

System-wise, the Federation (or more accurately at this point, the Terrans) occupy 14 systems, including Sol. Some are rather fat and bountiful; others are a bit thin, but not bad at all compared to the vanilla version of Birth of the Federation, where systems were sparse. It was like trying to find a free dollar in a whorehouse, or a surface without STDs in a Florida strip club. In other words, impossible. Just in case you didn’t get that.

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08/21/15

GrogHeads Advanced Research on Projects Advisory #75

Game accoutrements take center stage this week.  But don’t worry, we’ve got games, too!

Brant Guillory, 21 August 2015

Carolina Game Tables (Clint & Jodi Black)
$19k of $15k, ends 10 September 2015

Gorgeous, hand-crafted, drop-center game tables that pull double-duty as your dining room table are perfect for your gaming clan, uh… family.  Carolina Game Tables are a startup from a family that’s been in the furniture business for a few generations, and they’re putting that expertise to work for your benefit.  More affordable than the giant Geek Chic tables, Carolina Game Tables will hook you up with a great addition to your gaming life, but only in CONUS.  Sorry, Hawaii.  Drop your pledge on their Kickstarter campaign and then post the pics in our forums when it gets delivered and make us all jealous.

g75-table

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08/15/15

Attila: Total War – The Last Roman 

Developed by Creative Assembly and Published by SEGA

By Lloyd Sabin 15 August 2015

click images to enlarge

Let’s Be Honest with Each Other

I love Attila: Total War, but I’m not very good at it to be honest. I’ve played campaigns as the Geats, Langobards and the Huns in the standard game and after many, many false starts and immediate ass-whuppings, the best I could come up with so far is ‘not getting slaughtered at the very beginning.’ Even then, my Geat campaign ended in piles of ash where my capital city once stood and I don’t think I made it to 50 turns as the Huns. My Langobard campaign is ongoing…fingers crossed. I suppose that’s not too bad considering the main goal of these campaigns is to simply survive until a certain date but still…not a very stellar performance.

Cue the Last Roman campaign, featuring the Last Roman himself, Belisarius. The campaign is set on a mini-map which is virtually identical to the map that Creative Assembly produced for the Hannibal at the Gates campaign for Rome 2: Total War…it’s just set much later, obviously, in the 6th century AD. Playable factions include the Roman Expedition led by Belisarius (not the Eastern Roman Empire, led by an AI Justinian), the Vandals, the Ostrogoths, the Visigoths and the Franks. I chose to play the Roman Expedition first.

Excellent, I am 'losing decisively!' Wait a minute...
Excellent, I am ‘losing decisively!’ Wait a minute…

 

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