02/21/17

The Tuesday Interview – Nikolai & George from Sovereignty

The guys from the latest Matrix Game 4x hit stop in to chat about their new release. ~

Brant Guillory, 21 February 2017

So it’s not like the world is lacking for 4X games.  What made you think “the world needs this game?” and how did you get that vision from inception to the full release of Sovereignty?

Nikolai Soderstrom (Designer): To be honest, I don’t really consider this a 4x game. We certainly didn’t go into it thinking we needed to create a 4x game. I mostly consider Sovereignty an accessible turn-based strategy game. Manage your kingdom. Go to war. Fight battles on the tactical map.

Our inspiration is deeply rooted in the grand campaign worlds of Greyhawk, Forgotten Realms, Birthright, in Middle Earth, and in historical settings to craft a rich political and cultural landscape in which to set a strategy game. In Sovereignty, you can play any one of 34 different realms, and each one is unique. We wanted the rich cultures established in the lore to resonate in the gameplay itself. Each realm has its own playstyle, its own ambitions, fears and rivalries, its own unique units, spell repertoire, agents, economy, diplomatic position, and heroes.

TI-Sov-10

 

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02/10/17

GrogHeads Reviews Tank on Tank, Digital Edition

Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~

Chris Paquette, 10 February 2017

Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.

Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.

The game offers a simple, clean interface. On the start screen, there is an option to “Fight!”  This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.

The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.

tot-pic1

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02/8/17

Classic Reviews – Revisiting of Pool of Radiance and Curse of the Azure Bonds in 2017

Checking in on the original digital D&D classics ~

Avery Abernethy, 08 February 2017

The first computer adaptation of the Dungeons and Dragons game was Pool of Radiance released in 1988. The success of Pool of Radiance led SSI to release a series of D&D games often referred to as the “Gold Box” games. Almost thirty years has passed since their release, but they are still sold by www.gog.com in a package containing an additional six titles for $9.99. But are these games worth playing today on a modern computer?

Both Pool of Radiance (Pool) and Curse of the Azure Bonds (Curse) use the first edition D&D rules. These have some confusing conventions for gamers unfamiliar with the system. Armor class starts at 10 for someone with average dexterity wearing normal clothing. Plate Mail and Shield will get most characters to Armor Class 2. But add in magic items and your characters can have negative armor classes, up to -10. When you toss a fireball in this game you need to be able to assess the radius of effect, there is no convenient shadowed outline of the blast radius. Make a mistake and your front line fighters get singed. This will take a bit of refresher reading for someone who played D&D back in the 1980s. Players who never played tabletop D&D or the computer games based off that system will have to study the manual. Continue reading

02/4/17

2016 Readers’ Choice Award Winners

The nominations came in throughout 2016.  After our annual January voting, we bring your the Readers’ Choice Award Winners for game-year 2016 ~

Gold Medals!
Congrats to our winners!
OVERALL TABLETOP GAME – Star Wars: Rebellion
OVERALL DIGITAL GAME – Twilight Struggle, digital edition

Digital Wargame – Twilight Struggle, digital edition
Digital RTS – Homeworld: Deserts of Kharak
Digital RPG – Uncharted 4
Digital FPS – Battlefield 1
Digital Family / Sports Game – FIFA 17
Digital 4X Game- Civilization 6
Digital Expansion / DLC – Order of Battle: US Marines
Tabletop Wargame – Wing Leader: Supremacy
Tabletop Strategy Game – Star Wars: Rebellion
Tabletop RPG – Star Wars: Force Awakens
Tabletop Euro / Family Game – Terraforming Mars
Tabletop Reprint – Silver Bayonet 25th Ed
AAR of the Year – War in the Pacific AE – KyzBP & UCG

At GrogHeads, we give our readers the final say on the best games of the year, and here are the 2016 Readers’ Choice Awards…

We try to be as responsive as we can to our readers, and include every nomination, checking only for only one criteria: released in the correct year.  We open the threads at the start of the year (2017 threads are already open!) and leave them up even into the first week of the next year.  Somehow, even with an entire year to nominate games, we still get hate-mail from around the web asking “why wasn’t _____ on the list?”  The answer is the same every time: no one nominated it!  It’s your award, and you dear reader, get to pick your own choices.

This year’s winners?  Here they go.  And remember, all of them were selected by you!

GrogHeads Readers’ Choice Overall 2016 Tabletop Game of the Year was Star Wars: Rebellion, a game we discussed at length on the GrogCast last fall.  Falling Sky, the latest in the COIN series, finished second.  Ventonuovo’s visually stunning Moscow ’41 took third.

The GrogHeads Readers’ Choice Overall 2016 Digital Game of the Year was the adaptation of the excellent Twilight Struggle tabletop game.  Second place was claimed by Strategic Command: WWII in Europe, and third overall was XCom 2.

In response to reader inquiries, we also added a new feature this year to recognize excellent After-Action Reports from games.  Although we did not limit the category to those AARs that appeared on our site, it’s interesting to note that all three of the top finishers were in our forums, rather than on our front page, indicating that we clearly have to some talented writers in our forums.  The overall winner of the inaugural AAR of the Year for 2016 was  War in the Pacific AE, authored by KyzBP & Undercovergeek in the GrogHeads forums.

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