06/17/15

Classic Simulations: Jane’s AH-64D Longbow

Andy takes a look at one of the most influential attack helicopter simulations in PC gaming history

Andy Mills, 17 June 2015

Those were the days

A boxshot of the original Jane’s AH-64D Longbow
A boxshot of the original Jane’s AH-64D Longbow

Back in 1996 the competition for air supremacy in the attack helicopter sim market was intense. Publishers like Domark, Digital Integration and EA/Jane’s Information Group were all homing in on gunship simulations for the PC. Digital Integration had already released AH-64 Apache and was in the process of finishing up HIND for release in 1997. Unfortunately, Domark’s title, Flying Nightmare’s 2, never saw the light of day, leaving EA/Jane’s AH-64D Longbow as the most significant rotary-wing sim release of 1996. Longbow did not disappoint. Built on the solid heritage of the Gunship franchise, Longbow became the benchmark by which all other helo sims would be judged for many years to come.

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06/12/15

GrogHeads Advanced Research on Projects Advisory #70

After a hiatus, GARPA is back, and has some great new pre-orders for you to totally cave into your game lust with.

 

Urban Operations (Nuts! Publishing)
€59.00 preorder (MSRP €75.00)

The long-awaited modern urban warfare game from the artistic geniuses over in France, the guys at Nuts! have finally put Urban Operations up on preorder. A combination of blocks and cards, with over a dozen scenarios to keep you challenged, Urban Operations is looking to fill that modern tactical niche that ranges from Cold-War-goes-hot through the 90s world of “peacekeeping” up to today’s counter-terror operations. Why are you still reading? Go order it already.

G70-UO

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04/22/15

The First Four Steps: Designer’s Notes For The New Line Of OSS Folio Games

Brian Train, 22 April 2015

Game Theorist and Designer Brian Train joins us for a look inside the design of his new folio games with One Small Step games.

Ed Note:  We’ve already reviewed Shining Path here at GrogHeads.

At the beginning of 2015, One Small Step Games began to publish a series of new “folio games,” small format wargames on a variety of subjects at a reasonable price. At least eight will be released during this year: four by me, two Civil War titles by Richard Dengel (Lone Jack, Middle Creek) that use the Rebel Yell! tactical system, and two strategic World War Two games by Gary Graber (Battle of the Atlantic, Fall of Berlin).

The four titles by me are all modern-era, from 1956 Budapest to 2010 Afghanistan. Most of the game designs (I’ve published (30+ and counting) are post World War Two: for me, this is an area full of ungamed topics, grimy and nasty irregular wars which inform and shape the world we live in today. I was always interested in guerilla war/ irregular war/ low-intensity conflict, whatever it was being called at the time. I’ve been designing for about 25 years, and near the beginning of my career I was one of a very few people “ploughing in the COINfield”, as it were (I’m happy to say I have more company now).

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04/2/15

AARsday! Playtesting Warfighter: Asian Thunder

2 April 2015

What does the game development process look like?  It’s not always pretty.  There’s a lot of hand-scribbled work along the way, as these pics from an old playtesting game of Warfighter: Asian Thunder from BayonetGames demonstrate.

Game1Setup

The setup:  The Iranians are closing on Salyan, their first objective on the road to Baku, Azerbaijan.  “North” is to the left on this map.  The Azeri civilians in Salyan might offer some resistance to the Iranians, as the Azeri reinforcements come charging toward the city.  An American company has landed at the airport, but is not prepared to advance into Salyan in between the Azeris and Iranians until the situation develops.

One player is controlling the Iranians, the other has the Azeris and Americans, and the civilians.

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03/28/15

GrogHeads Reviews: World At War Compendium 2

Is the new Compendium for you? Read on!

Jim Owczarski, 27 March 2015

And now, as a public service, a simple decision matrix to help you determine if you should purchase “World at War: Compendium #2” (hereafter Comp2) from Lock ‘n Load Publishing.

  • Are you a fan of the World at War series’ take on the Cold War gone hot?
  • Are you enough of  fan of this series that you have purchased many — not to say all — but many of the games, modules, and expansions that have come out since the release of Eisenbach Gap?
  • Even if you are a fan of the series, did you neglect to pick up issues 8-14 of Lock ‘n Load’s “Line of Fire” magazine?
  • Are you a fan of the Bauhaus font?

If you answered “yes” to all of the above, there is no reason that I can think of for you not to pick up Comp2.   It’s available for a scant $49.99 from www.lnlpublishing.com  You’ll be glad you did.  Thus endeth the review.

If, on the other hand, you answered “no” to any of the above, read on; matters are a bit more complicated.

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