08/31/14

Fallen Enchantress: Legendary Heroes, Part 2 of 2

Review by Avery Abernethy, 31 August 2014

This review is split into 2 parts. Part 1 was last weekend.

Click images to enlarge

orderhex-FELE
Grogheads is proud to induct Fallen Enchantress: Legendary Heroes into the Order of the Hex for the following:
1) Successful Integration of Role Playing Game elements into a 4x game
2) Environmental Threats (Monsters) as well as Enemy Kingdoms a challenge through end-game.
3) Excellent 4x game without overwhelming micro-management problems.

Fallen Enchantress: Legendary Heroes incorporates many role playing game (RPG) conventions seamlessly . The RPG side of the game has a profound impact on winning or losing. RPG elements include the ability to equip individual pieces of armor, individual weapons, individual miscellaneous magic items, and cast tactical and strategic spells from a spell book. Only the faction leader and champions have access to these RPG elements. The faction leader is the player’s initial champion at the start of the game. New champions are acquired when fame garnered by completing quests, winning battles and cleaning out monster lairs hits specific levels. Once fame reaches a certain level, another champion is made available. The total number of champions available to a faction during a game is quite limited. Even in a long game played on a large map, I had only eight champions at the end.

At the start, your faction leader is often your strongest single melee combat unit. Both offensive and defensive skills of your faction leader and champions can be increased with magic items, weapons, and armor. These can be purchased at a ruinous cost in towns, or can be gained as loot from conquered monster lairs. Armor, weapons, and miscellaneous items can be traded between champions – but only if they are in the same hex or in the same town. There is no “universal vault” which enables you to drop off a magic sword in city A and have your champion in city D immediately gain the weapon. This makes movement of your limited number of champion units an additional strategic component.

 

 

Lots of Items
Lots of Items

Continue reading

08/24/14

Fallen Enchantress: Legendary Heroes, Part 1 of 2

Review by Avery Abernethy, 24 August 2014

This review is split into 2 parts.  Part 2 is here.

Click images to enlarge

orderhex-FELE
Grogheads is proud to induct Fallen Enchantress: Legendary Heroes into the Order of the Hex for the following:
1) Successful Integration of Role Playing Game elements into a 4x game
2) Environmental Threats (Monsters) as well as Enemy Kingdoms a challenge through end-game.
3) Excellent 4x game without overwhelming micro-management problems.

Fallen Enchantress: Legendary Heroes released by Stardock, is a turn-based 4x strategy game. In 4x games the player controls an empire and eXplores, eXpands, eXploits and eXterminates the opponent. 4x games were made famous with Sid Meier’s Civilization series and have been translated into space (Master of Orion) and fantasy (Master of Magic).

This review is based on 70+ hours of gameplay on a 3 year old Falcon Northwest computer. I completed two games to victory and played several other games short of completion, and I also lost a couple of games.

Fallen Enchantress takes elements of traditional 4x games, role-playing games (RPGs) and simplified tactical combat games to build a challenging world environment. All three game structures are combined to build on the strength of each design element, yielding a whole that is superior to the individual sum of the parts. I will start by discussing each major game element in turn, and conclude with a discussion of how the various game elements combine into a deep, addictive, and amazingly fun whole.

I love 4x games. I have been playing 4x computer games since the 1980s and have purchased and played almost every major 4x game ever released. And I was very impressed with the execution of Fallen Enchantress’ 4x elements.

Continue reading

07/25/14

GrogHeads Reviews Paper Sorceror

Review by Avery Abernethy,  25 July 2014

                Paper Sorcerer is a turn-based, small party, role-playing game.  Released by Runaway Games after a successful Kickstarter proposal, Paper Sorcerer harkens back to the early days of RPGs such as the early Wizardry, Ultima, and Gold Box D&D dungeons like Pool of Radiance or Eye of the Beholder.  This review is based on my completion of the game after approximately eighteen hours of play on a newish Falcon Northwest personal computer.  My copy of Paper Sorcerer was purchased from www.gog.com on sale for $3.99.  The download was fast and the installation was smooth.

Paper Sorcerer has one of the most creative background stories that I have encountered.  Your main character is an evil sorcerer who has been banished into a book by a party of four good characters.  The book is your prison.  It is also the prison of a host of other evil types.  But a limited number of “good” heroes have also entered the book to keep all of the bad guys from magically breaking the bindings of the book and earning freedom in an unsuspecting world.  The background story is largely told in a short animated sequence at the start of the game and reinforced with minimal background information learned as you explore the dungeon.

Continue reading

07/18/14

GrogHeads Advanced Research on Projects Advisory #49

GARPA lands with three not-yet-funded projects that all look tres cool, and one that did make the cut that looks overwhelmingly cool.

Battle of the Electric Vikings (Black Slither Games)
$2400 of $4700, ends 6 August 2014

Rock out with your c…  well, you know the rest.  Black Slither Games gives everyone a chance to be their own heavy metal poet by piecing together your own song titles, lyrics, and albums from a bag of word tiles with the most metal of meaningful choices.  Who cares if you win?  It only matters if you ROCK!  And that you pledge over at the Kickstarter page.  That’s important, too.

G49-Viking

Continue reading

07/6/14

GrogHeads Reviews Eschalon Book 3

Hop on GOG.com and pick up some old-school RPG action.

by Avery Abernethy, 6 July 2014

Eschalon Book 3 (EB3) is the final release in the Basilisk Software trilogy. It is a single person, turned based role-playing game. This review is based on more than 25 hours of game play and the completion of all major quests. Although the game developers were kind enough to offer me a review copy through Steam, I purchased a copy from www.gog.com. I bought a copy because I like having the game in DRM-free mode, in a form easily playable on the road when I lack an internet connection. The www.gog.com download was fast. I did not have any technical problems with the game crashing, freezing, or similar problems.

EB3 follows the conventions of the previous two releases which are common to many computer role playing games. The player has the choice of four different types of starting characters: a melee fighter, an offensive magic specialist, a defensive/healing magic specialist, or a missile weapon oriented fighter. Your character starts very weak, with poor armor, weapons, or a few weak spells. Your initial opponents are also weak.: your first enemy encounters are against rather large roaches which you beat to death with wooden clubs.

start out weak
Start out weak

Continue reading