12/26/14

Fleet Commander Nimitz – First Look!

A look inside DVG’s new solo Pacific Theater game

Michael Eckenfels, 26 December 2014

I am a board game addict. Card games, dice games, board-and-cool-bits games, name it and I’m all over it if I like the theme. I’ve also done some manuals for board games. What I’m trying to get at is, I’ve seen a lot and played a lot, and it’s really tough to impress me. With unboxing, that first impression is all important; even though I have yet to play Fleet Commander Nimitz, this unboxing was a glorious experience with only a few ‘huh?’ moments.

Fleet Commander Nimitz is a DVG game born from a Kickstarter campaign that ended up cultivating 50% more cash than the goal needed, and as such there were a couple of stretch goals reached – namely, a mounted Battle Board and a counter tray. When I opened the shipping box and took out its contents, this stack is what greeted me:

 

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As far as I can tell, the mounted Battle Board and the counter tray are not included in the game itself, and you cannot get them unless you preordered the game. The DVG page does not indicate that either are included, at least not at this time. Perhaps there will be a ‘Deluxe’ version of FC: Nimitz in the future? Who knows…

FCN-U002The counter tray is pretty nice, but it’s almost laughable insofar as its capacity is, compared to the insane number of counters that come with this game. I know at least one GH forum member that went to Walmart to buy his own storage containers from the crafts section, and that’s something I will likely need to do. Another important question that you might be thinking: will it all fit back in the box? I will answer that shortly.

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12/20/14

First Impressions: World War II in Europe

Published by Schwerpunkt

Michael Eckenfels, 20 December 2014

Click images to enlarge, in some cases, a LOT…

If you want to look for a ‘labor of love’ wargame, look no further than the massive, latest game by Schwerpunkt: World War II Europe (hereafter referred to as WW2E). The game, including graphics, engine, scenarios, and documentation, were all put together by two individuals (Ron Dockal and KC). In the true spirit of a “ma and pa” organization (as Schwerpunkt itself puts it on their own website), this game has been a long time coming and has been greatly anticipated. As it has just been released in recent weeks, GrogHeads is pleased to give you this “first impression” of the game; a full review, and quite possibly some AARs, will be forthcoming.

The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.
The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.

 

Since the release of AGW (Anglo-German War) about ten years ago, Schwerpunkt put itself on the radar of many grog-minded gamers, and WW2E looks like much more of the same, at least at an initial glance. The game covers tons of scenarios across the entire scope of World War II in Europe, with a promised upcoming ‘Grand Campaign’ that will allow one to battle across the entire map of Europe. In the meantime, there are dozens of scenarios to wade around in.

Take your pick of scenarios – though some are still forthcoming and not complete yet.
Take your pick of scenarios – though some are still forthcoming and not complete yet.

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11/29/14

GrogHeads Reviews Field Commander: Rommel (Deluxe)

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Published by DVG (Dan Verssen Games)

Michael Eckenfels, 29 November 2014

 

The career of Erwin Rommel was laced with brilliance and interspersed with disasters that didn’t quite come to fruition. It seemed that each time, the ingenuity and initiative of Rommel and his subordinates were just enough to bring about victory when defeat seemed inevitable. This played itself out across the Western Front in 1940, in North Africa over the following two years, and then in Normandy, but to a much lesser extent. Indeed, it seemed as time wore on, Rommel’s field fortunes ebbed and waned much the same as Germany’s as a whole.

Moving through the French countryside, conquering for the Fatherland (i.e. me).
Moving through the French countryside, conquering for the Fatherland (i.e. me).

Field Commander: Rommel is a solitaire game that puts you square into the same command halftrack (figuratively) to make the decisions he was faced with over three historical campaigns mentioned above. Faced with dwindling supplies and increasing Allied strength, your victory is never assured and hinges on your initiative and choices. Sounds like most games, doesn’t it? That’s nothing new. What is new, though, is creating a solitaire game that can use the same system for the player to manage, growing from a division-sized unit in the first scenario to an entire defensive network in the last. Continue reading

11/27/14

A Tank Battle 1944 AAR

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Michael Eckenfels, 27 November 2014

 

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A NOTE ON THIS AAR:

I used the game Tank Battle: 1944, from Hunted Cow Studios, to write up this piece. It’s a rather intense game of simple, quick, and fluid combat, on a tactical level. Unit scale is not given, but it feels as if infantry are in their own units. The game does seem to indicate, however, that tanks are individual units, which I don’t see them as. Each unit has a maximum strength of 10 (think Panzer General), and once that’s reduced to zero, they’re eliminated. There is no ‘carrying over’ of units from one mission to the next, so there’s no experience, promotions, medals, or anything like that. One must defeat the scenario to continue to the next one.

With that said, let’s get on with it!

 

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11/20/14

Birth of the Federation, an AAR, Part 9

CHAPTER NINE: YOU CAN’T UNSEE IT

click images to enlarge

The last time I saw anything that disgusting was when a dancer named ‘Wolf 359’ bent herself so far over, she turned into a singularity and disappeared. I will not watch movies about people eating people any more. I have people to do that for me. The idea is sound, but there’s no reason the leader should be exposed to such trauma.

I’m staring at a pretty decent fleet, though it’s very civ-heavy. Meaning, more Troop Transports and Colony Ships than actual ships that can ‘bring the pain.’ Since we’re all flower children more or less, having a gigantic fleet-in-being is not only not conducive with Federation aims, it’s also a huge drain on the economy. It’s still early yet and I need to do some more colonizing so I can do some more taxing and graftin’ (daddy gotta get HIS) to support a large fleet. For purely defensive purposes, of course. And so far, my expansion is small, though that will change soon. I don’t like the idea of being spread out and having no good ships to defend myself should big ol’ greenie meanies come sniffing around my people like they’re sides of beef (Soylent Green was MY idea, after all).

Thing is, in Birth of the Federation, the Federation gets huge penalties for being war-like. Doing things like bombing planets into dust will piss off the population at large, so a little alien cleansing…IF we actually find aliens, that is…is not on the to-do list. But, I like to bring it up during the staff meetings every so often, just to see how many shades of pale I can make everyone sitting around the table.

God, it’s good to be the king.

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