A Distant Worlds AAR – Part 4
By Brandon “Kushan” Johnson, September 25, 2014
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That is a lot of ships. My exploration ship Decrepit Starfire has found the Yirphunea Supremacy’s homeworld.
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That is a lot of ships. My exploration ship Decrepit Starfire has found the Yirphunea Supremacy’s homeworld.
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Fallen Enchantress: Legendary Heroes incorporates many role playing game (RPG) conventions seamlessly . The RPG side of the game has a profound impact on winning or losing. RPG elements include the ability to equip individual pieces of armor, individual weapons, individual miscellaneous magic items, and cast tactical and strategic spells from a spell book. Only the faction leader and champions have access to these RPG elements. The faction leader is the player’s initial champion at the start of the game. New champions are acquired when fame garnered by completing quests, winning battles and cleaning out monster lairs hits specific levels. Once fame reaches a certain level, another champion is made available. The total number of champions available to a faction during a game is quite limited. Even in a long game played on a large map, I had only eight champions at the end.
At the start, your faction leader is often your strongest single melee combat unit. Both offensive and defensive skills of your faction leader and champions can be increased with magic items, weapons, and armor. These can be purchased at a ruinous cost in towns, or can be gained as loot from conquered monster lairs. Armor, weapons, and miscellaneous items can be traded between champions – but only if they are in the same hex or in the same town. There is no “universal vault” which enables you to drop off a magic sword in city A and have your champion in city D immediately gain the weapon. This makes movement of your limited number of champion units an additional strategic component.

Clockwork Wars (Eagle Games)
$50k of $25k goal, Ends 3 September 2014
Steam-powered warfare? Check. Fantasy races? Check. Tanks? Hells, yeah! Fight for control of a modular mapboard, in a 4X-ish game of conquest that mixes and matches magic and steampunk technology. One nice touch are map tiles that can be used on an artistic side, or purely-functional “giant symbol” side not unlike the strategic hex-view in Civ5. It’s an Eagle Games production, so you know that it’ll be over-the-top gorgeous, barely fit on a ping-pong table, be a ton of fun to play, and go out of print in about 11 seconds. So truck on over to the site for the campaign, and plunk down your pledge, and maybe throw a few extra coins in for the expansions, which look equally cool and will not doubt be gone in a hot minute on the open market.
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Thats more like it, every construction yard on both of my spaceports is full. These ships should go a long way towards helping transport resources from my new mining stations. Unfortunately it doesn’t look like there is anything queued up when this batch of freighters is done.
My Shoshone were allied with some militant city-states, and among the units ‘gifted’ to me were a unit of Norwegian Ski Infantry. The disconnect of Shoshone Norwegian Ski Infantry in the plain of Shoshonia was just too amusing.