05/22/17

Origins 2017 Coverage – Your Opinions, Please!

What do you want to see from this year’s Origins? ~

The GrogHeads Team, 22 May 2017

As we ramp up for our coverage of Origins this summer, we’re doubling the number of journalists we’re bringing to the show, so we’ll have a dedicated photographer, plus a dedicated writer, in addition to the staff pitching in their thoughts.

But we’d like to know your thoughts on where you’d like them to focus on coverage.


also, we’ll be posting live/real-time updates to our Twitter feed at www.twitter.com/grogheads/


Chat about it below, or in our forums, or hit our FaceBook page >>

05/13/17

A Look Back at System 7 Napoleonics & Dragon Magazine

A stroll down memory lane to the days when wargaming and RPGs more comfortably co-existed ~

Jim Owczarski, 13 May 2017

I would have thought that after all these years the editors around this joint would have taken a liking to me.  I mean, come on, I’ve written reviews, previews, interviews, and even a travel journal or two, and have yet to get them sued for libel.  This is no small matter in our litigious day and age.

So why, then, does one of them torment me with this:

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05/9/17

The Tuesday Interview – Brian Train (The Game Theorist!)

Brian Train stops back at GrogHeads for an asymmetric interview  ~

Brant Guillory, 9 May 2017

 

Let’s start this off with a whopper: all-time best game you’ve ever played? Why that one?

Hmm. I really don’t know what would be the all-time best one. One I never seem to get tired of is Minuteman, the Second American Revolution by James Dunnigan. I played it again and again back in the day, and one of the first variants I ever designed was for that game. The premise back then seemed farfetched but 40 years later, I am not so sure. But I liked the processes of building up an insurgent movement, or the counter to it, through covert and semi covert actions, and the eventual payoff of an actual revolution. The various scenarios were interesting too, including two occupation/resistance ones and a four-way second civil war that could develop any number of ways.

I think I got more out of that design than any other SPI game I played, but a close second would be South Africa; another game people say they love to hate but I spent a lot of hours tinkering with it.

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