04/23/18

What’s Gus Playing? Deadlight!

The mighty mite of meandering muses on melancholy moods ~

Lloyd Sabin, 23 April 2018

Sometimes games just click with us. There’s no break-in period, no giving the game “a chance,” no mucking around…we love it right away.

That was how it worked with me and Deadlight, a side-scrolling, zombie-killing, puzzle-solving adventure game built in the Unreal engine by Tequila Works. Most players clocked in game length at around 5 hours…I got very close to the end between 5 and 10 hours, and then got stuck on one part where the acrobatics involved were just too much for my slowing hands.

Up until that point, though, the game was great. I loved the story, I loved the setting (Seattle and the surrounding area circa the mid 1980s) and I loved the gunplay and survival components. Players get s small variety of weapons to use including a shotgun, pistol, and ax.

The mood created by all of these facets combined was palpable…the player really does develop a sense of hopelessness, which slowly recedes the better the player gets at the game’s mechanics, which can get a bit complicated.

Certain obstacles and levels also featured the developer’s sense of humor, especially when you come across them the first time and get slaughtered…left to think ‘how the hell am I supposed to beat that?’ It also didn’t hurt that the game is now roughly six years old and I picked it up for a dollar. Literally. So I easily got my money’s worth x 25, at least, even though I didn’t quite finish the game completely.

As you can see below, Deadlight is one of those games whose visuals speak for themselves. So this week I don’t really think captions for each shot are necessary, which will allow me to show off more shots than usual! Plus I’m feeling pretty lazy today. Enjoy the below and if you can pick up Deadlight for 1, 5, 10 or even 15 dollars, it’s definitely worth it if you enjoy platformers, zombies, survival games, moody lighting and the original Pitfall game by Activision…with an edge.

Continue reading

04/18/18

GrogHeads Reviews Cruel Morning: Shiloh 1862

Tiny Battle Publishing promises “Tiny Package. Big Fun!” Does Shiloh live up to it?  ~

Robert Ellis, 18 April 2018

– Designed by Sean Chick
– Published by Tiny Battle Publishing
– Scale is approximately 1/3 mile per hex (1700ft)
– Each turn is one hour.
– Units are Brigades.

The American Civil War has held a fascination for me for a great many years, and not only have I read an enormous number of books on the subject, I’ve also played a fair number of games, both board and PC varieties. However, the last, and as far as I remember, only game based on Shiloh that I’ve ever played, was the old 2 map SPI ‘Bloody April ‘from 1979 a bit of a monster game and one of the first in the ‘Great Battles of the American Civil War’ series. It was quite hard work to play, and I suspect it put me off from gaming that battle ever since.

Therefore, I was quite pleased at being given the chance to review a comparatively new game on the subject, albeit one based on a much different scale.

So, lets open the zip-lock bag and see what we get.

There is a 24 page Rulebook, several pages of which contains extensive scenario and set-up information, plus one optional rule. According to the game page on TBP website, this is a ‘full colour’ rulebook, but, apart from the cover, and a very few colour illustrations on pages 2 & 3, colour is limited to some highlighted text only.

Continue reading

04/18/18

Car Wars – A Trip Down The Memory Fast Lane, (the lost) Part 9

Remember that whole series from over a year ago?  Yeah, we missed one… ~

Michael Eckenfels, 18 April 2018

click most images to enlarge

THE AADA ROAD ATLAS AND SURVIVAL GUIDE

VOLUME ONE: THE EAST COAST

The AADA Survival Guides, of which I believe there were seven, were essentially campaign game starter books that gave Car Wars-centric information for various regions of the United States. Or, at least, what was left of the United States. Further, it should be pointed out that these Guides are built to be used with the GURPS system (more specifically, the Autoduel GURPS rules).

Continue reading