Kirk, Hermann, and Tim all join us to chat about their upcoming epic WWI game ~
Brant Guillory, 4 June 2016
All images from pre-production artwork.
Compass Games has had The Lamps Are Going Out on pre-order for a while now. The design team behind the game – designer Kirk Uhlman, developer Hermann Luttman, and artist Tim Allen – dropped by for a chat.
GrogHeads: There’s no shortage of WWI games populating the marketplace over the past 5 years or, perhaps inspired by the centennial of the war. What is it about The Lamps Are Going Out that separates it from the pack and should put it on a gamer’s “must buy” list?
Kirk Uhlmann: All of the various WWI games bring a different perspective or emphasis for the players. Lamps came about because I was looking for a WWI game that was historically accurate, had reasonable playing time, gave one an overall perspective of the war, and was fun. While I enjoyed many of the games on the market, none of them hit the sweet spot for me for how I wanted to game WWI. So in a sense, Lamps started because the game I wanted to play didn’t exist. Even if players enjoy marathon monster games, I think Lamps has a place in any gamers’ collection because it plays in an evening, is educational and accurate about the war, is fun without sacrificing realism and conversely, is realistic without being extremely complicated. My intent was for all the hard work to be up front in the design, so that the end result was a streamlined, fast-playing, accurate simulation of the war from a grand strategic level.
Hermann Luttman: I had this very same concern when Compass first offered to publish the game, as I saw that they had Balance of Power and Fatal Alliances also in the works. But they were not concerned as they immediately realized the same thing that we all already knew – that Lamps is a totally different type of strategic WWI game. It can be played in one long evening, is easy to learn, the graphics are unique and the game is very accessible to non-wargamers. All the essentials of simulating this level of WWI are there, wrapped in a simple and yet attractive package. This sets Lamps apart from most other WWI games and you could easily jump from playing any of the more traditional large hex-and-counter wargames to a game of Lamps immediately thereafter and still get a totally different experience.
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