How To Make It In The Game Business – Playtesting!
Jim 2200-point-Scrabble-Name, 22 October 2014
How can you make it in the game business? How about playtesting?
(Interviewer’s disclaimer: I had the pleasure of meeting Mr. Hamilton via a playtest. I will absolutely not indicate which one as it turns out that’s quite the forbidden thing.)
For the folks that don’t know, who are you and what is your role at John Tiller Software?
My name is Rich Hamilton. I cut my teeth on Avalon Hill and SSI games as well as 1:72/HO scale miniatures but had boxed my hobby up a few years earlier as my life just didn’t have room for it, in more ways than one! Then one day, in a Computer City I believe it was, I found Battleground Ardennes and I was hooked from the moment I looked at the back of the box.
I’ve been active on-line with the Tiller games since late 1997 when I stumbled upon the old Leadeaters outfit. From there I migrated to the “sister clubs” hosted under Wargame.ch (CCC/ACWGC/NWC/MBC, etc.) and have played an active part in a variety of sites at varying levels. WarfareHQ, later GameSquad, was probably my largest “club” activity outside of the Wargame.ch clubs. I started the SDC, or Scenario Design Center, as a central hub for Tiller user-created content in the late 90’s posting my custom work and content from many others. Several years ago I handed that site over to Steve Trauth who has done a fine job expanding both the content and appearance of the site over time. I also spearheaded the three TillerCons along with help from quite a few others. Having a 20+ system LAN party for three days was a good way to enjoy the games and discussions related to the games.
I made contact with John Tiller directly in 1998 through my activities on the SDC and was given the opportunity to be the scenario designer for my first game, War of 1812. From there I lead/participated in several game design projects (French & Indian War, Campaign Waterloo, Mexican-American War), but also started project management duties for several titles spanning the Squad Battles series, Naval Campaigns, Modern Air Power, Musket & Pike, Napoleonic & ACW. During all this I became the official front man for HPS support in late 2001, handling all email communications and patrolling the forums. Today my project management roles continue, and while I continue to be the front end of HPS Support I also fulfill that role for John Tiller Software.



