Monthly Archives: October 2014

Birth of the Federation, an AAR, Part 8

CHAPTER 8: STILL WHERE NO MAN HAS GONE BEFORE

click images to enlarge

As space has nothing BUT time while it passes…time, it’s been a while since the last AAR. Technically, I’ve been busy, but untechnically, I’ve been touring our newest colonies. MURICA. I mean, uhh, FEDER…uh…FEDERMURICA.

So anyway, let’s take a look at where we’re at right now. Shall we? Yes, let’s.

 

BOTF-8-001

Here’s our slice of the galaxy. We’ve explored…well, not much. Humans are lazy! I should start popping pills into their synthe-tribble ribs to make them move faster. Then again, we can only move as fast as my little Troop Transports and Colony Ships can carry my children. (I know I’m totally working up some delusions of grandeur, but when you technically have total control over an entire empire…well, stuff happens.)

Tuesday Screenshot – Planetside 2

RooksBailey, 14 October 2014

Forum member RooksBailey shares his adventures in Planetside 2 as he heads for cover when the enemy armor shows up

Forum member RooksBailey shares his adventures in Planetside 2 as he heads for cover when the enemy armor shows up


Share your screenshots here >>

A Visit With LNL Publishing – The Overview

Jim Zabek, 11 October 2014

J-Z spent a few days hanging out with the LNL crew in Colorado.  There’s plenty more to come, but here’s a little wet your whistle.

Several months ago I chatted with Mark Walker, founder of Lock ‘n Load Publishing (since renamed to LNL Publishing – lnlpublishing.com) about the resent sale of Lock ‘n Load. In the interview Mark made it clear that he would still be the creative juggernaut behind his game series such as World at War, Nations at War, and of course the series which started it all, Lock ‘n Load.

 Click images to enlarge.  Really enlarge…

LNL's new lobby

LNL’s new lobby

GrogHeads Advanced Research on Projects Advisory #55

GARPA hits the speed limit!

 

Toulon, 1793 (Legion Wargames)
Preorder price $50, MSRP $70

An area-based game of Napoleon’s siege of the city, this game spans the latter half of 1793, and includes rules for multi-player, international cooperation, spies, and logistics.  The usual ‘siege’ necessities are present, to, of course – forts, attrition, and defensive positions all matter – but there’s a bit of room for the defenders to counterattack and maneuver if the attacker leaves the wrong opening, so it’s not a pure ‘tower defense’ scenario, especially since the whole game opens up with the French maneuvering into position for the siege in the first place.  The map is designed to evoke the period maps of the Napoleonic age and, well, you can see for yourself, eh?  It’s on preorder for $50 right now, so grab it before the price goes up as it goes to press.

g55-toulon_map_sm

A Distant Worlds AAR – Part 5

By Brandon “Kushan” Johnson, October 9, 2014

  Click images to enlarge

 

DW Part 05 - 01

Dawn of a new year. I’m now 5 years in. Private sector seems to be doing OK, although it doesn’t have a lot of cash on hand at the moment, despiteits  healthy revenue stream. Not really surprising my state income is in the red, then. It’s a good thing I cancelled those colony ships since I don’t need right unproductive colonies dragging me farther into the red.