04/27/14

Qvadriga – A Flash Review by Boggit

“Long ago the people shed their anxieties, ever since we do not sell our votes to anyone. For the people—who once conferred imperium, symbols of office, legions, everything—now hold themselves in check and anxiously desire only two things, the grain dole and chariot races in the Circus.” (Juvenal, Satire X, 77-81)

 

Qvadriga Developed by Turnopia and published by Matrix/Slitherine

 

 

Team Vincas Boggi recruits drivers from the “Life of Brian” as selected by Roman Governor Pontius Pilate!
Team Vincas Boggi recruits drivers from the “Life of Brian” as selected by Roman Governor Pontius Pilate!

 

Dedicated chariot racing games are not something you see very often. Qvadriga (Latin for chariot) looked as if it might hit a spot that had been neglected since the board game days of Avalon Hill’s Circus Maximus. Back in the day I’d play with a group of friends over a few beers, running a racing faction. The atmosphere was fun and immersive, having all the competiveness, skullduggery, and tactical skill you’d expect for this sport. It was with all these good memories in mind that I thought I’d give Qvadriga a go.

To my surprise Qvadriga is not multiplayer, which immediately disappointed me as it limited the social dimension of the gaming experience I’d hoped to see again. I hope that the developer will add this as a feature in a future update, making use of Slitherine’s excellent multiplayer lobby featured in many of their other games. Qvadriga would hugely benefit from offering multiplayer and become even more immersive from the additional competition, banter, and taunts to be expected from real human opponents.

 

You can choose your starting province. I chose “Galia” because I like melons. Oops! Don’t they mean “Gallia” here?
You can choose your starting province. I chose “Galia” because I like melons. Oops! Don’t they mean “Gallia” here?

But what of the game as is? Single player, Qvadriga is a lot of fun to play. It is a remarkably simple game to learn, and is aided by well written, pertinent help pages in the game menu. I fully recommend new players take the time to read the help pages, since although the game is remarkably intuitive, there are a lot of tips and nuances to be learned here making for a better gaming experience.

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04/13/14

The Review of Lock’n’Load: Heroes of Stalingrad

Our own Undercovergeek marches into Stalingrad, and comes out with this review of the action.

Lucky 13 April, 2014

I’m a terrible German officer, but that’s ok, I’m a terrible Russian officer as well.

It’s a testimony to Lock & Load’s Heroes of Stalingrad that it has been able to teach me that. As my numerous attempts at claiming or defending small patches of land surrounding Stalingrad mounted up, it occurred to me that neither Stalin or Hitler had made the right choice in putting me in charge. Either that or this game has a much more devious AI than I bargained for, or I’m just crap at throwing digital dice.

Pavlov and his team unwisely leave the safety of their house to assault a flamethrower unit
Pavlov and his team unwisely leave the safety of their house to assault a flamethrower unit

Heroes of Stalingrad first appeared on my radar after getting lost in a Matrix Games forum a long time ago. I should be honest at this point and say I have never played a Lock & Load board game, never played Advanced Squad Leader, and never actually played a WWII themed board game at all. But I have played Blood Royale with a tricorn hat on, because I thought it was the same as Napoleons.

However, I was there at Bastogne commanding the Commodore 64’s finest in Battle of the Bulge, I was there on the fields of Gettyburg in North and South, all the way through to the first Combat Mission and up to and including Market Garden, where it’s safe to say that Frost and Urquhart are also probably thinking about removing my commission. When it comes to losing my men of the digital variety, I’m confident in my CV. So when I first saw the screen shots of small, squad based battles in and around the familiar railway yards and factory buildings, and extra immersion created by having my own set of officers and heroes, I was delighted to have found my next set of pixeltruppen to throw hopelessly into the mincer of battle.

For me personally Heroes bears a great amount of responsibility. It is my great hope of board game to PC game crossover.  I see them in there, through their game’s club windows, laughing and joking, throwing their dice and clapping each other on the back with their ‘board game players’ camaraderie, telling stories of great triumphs and tragedies. Then they turn and point at the lonely, sad faced PC wargamer outside who can never know what it feels like to hold the counters, set up the board, smell the cards and feel the rattle of dice, and rub their victim’s face in the agony of a successful ambush. I want all these things dammit, and it’s maybe not fair to expect this of Heroes, but it does not falter under the weight of my expectation.

Heroes of Stalingrad focuses on small, personal skirmishes encountered during the Battle of Stalingrad. The intimate settings necessitate a good deal of finesse in ordering units and squads around that the tactical player will revel in. The map could be a simple village or an important crossroads or other close quarter environment consisting of three or four infantry sections with some leaders and support teams, sometimes backed by tanks or other AFVs Continuity is provided by the persistence of a core of soldiers. These units gain points by surviving campaign scenarios and destroying enemies, points are reinvested in various improvements such as increased range, strength, or leadership , hardening armour, extra offense opportunities and adding a weapon or special skill.

The infamous girl, your success relies on her safety
The infamous girl, your success relies on her safety

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04/9/14

ANZAC Attack – First Look!

Lock’n’Load re-released the original Forgotten Heroes expansion along with the new reprint, and Vance Strickland takes a look at what’s in the box.  Bring the Aussies to the fight as you expand the battles of the Vietnam War on your tabletop with ANZAC Attack.

by Vance Strickland, 9 April 2014

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The new second addition of ANZAC Attack comes in the same sized box as Forgotten heroes so now you have twice the room for all Vietnam goodness.
The new second addition of ANZAC Attack comes in the same sized box as Forgotten heroes so now you have twice the room for all Vietnam goodness.

 

 

ANZAC Attacks comes with rules/scenario booklet, new counters, 2 new maps, more dice and another player aid card.
ANZAC Attacks comes with rules/scenario booklet, new counters, 2 new maps, more dice and another player aid card.

 

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04/6/14

A Retro Review of Covert Action

A review of Covert Action as released on www.gog.com

By Avery Abernethy, 6 April 2014

Covert Action is a game of international espionage originally released by Microprose Software in 1990.  Covert Action is a classic MS-DOS computer game written by Sid Meier and his programming team.  You take the role of Max (or Maxine) Remington, a CIA trouble shooter attempting to unravel complex international criminal conspiracies from a multitude of hostile government and terrorist organizations.

My first copy of Covert Action was purchased in 1990.  I loved it and it became one of my favorite all time games.  I mourned when Microsoft stopped supporting DOS and donated my original copy of Covert Action to charity prior to moving to a new home.  I rejoiced when DOSBOX was invented which enabled people to play MS-DOS games on a modern computer systems.  This review is not based on fond memories, but on more than twenty hours of play of the www.gog.com version of Covert Action.

Each mission starts in a similar fashion.  A CIA leader at HQ warns trouble is brewing.  Briefings are often vague with a handful of clues and perhaps an indication of one of the organizations involved in the plot.  Plots include blackmailing important officials, assassinations, stealing important bits of technology, or similar cold-war era operations.  Multiple enemy groups are involved in every plot.  The mastermind works through minions who perform the nasty deeds.  Max then has lots and lots of choices with little to go on.  Max often starts unravelling the plot by placing wiretaps on organizations or individuals who may be involved.  This may yield coded messages which must be decrypted.

CA-message decoding

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03/26/14

Forgotten Heroes 2 – First Look!

Lock’n’Load’s long-expected reprint of the original Forgotten Heroes has landed, and Vance Strickland gives us a quick visual tour of what’s in the box.  Refight the tactical battles of the Vietnam War over your tabletop with Mark H. Walker’s original Lock’n’Load game.

by Vance Strickland, 26 March 2014

Click images to enlarge

New printing of Forgotten Heroes Second Edition from LnLP. Standard bookshelf size but only 1.5" deep. Still plenty of room for contents.
New printing of Forgotten Heroes Second Edition from LnLP. Standard bookshelf size but only 1.5″ deep. Still plenty of room for contents.

 

All this gaming greatness. Latest rules, maps, player aid, counters, scenario cards, skill cards and dice.
All this gaming greatness. Latest rules, maps, player aid, counters, scenario cards, skill cards and dice.

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