Interview: Cthulhu Wars Creator Sandy Petersen
Few things simultaneously strike as much terror in the hearts of sane men and glee in the minds of sci-fi fantasy fans as great Cthulhu, sleeping in his underwater tomb of R’lyeh. Similarly, few things strike as much glee in the hearts and minds of wargame and boardgame fans as lavishly detailed, large scale, and high-quality miniatures tromping across a map. Well, Sandy Peterson, design director and front man of Green Eye Games has a project that intends merge the terror and fanatic reverence of the Old Ones with the hardcore world of table top miniatures. This project, Cthulhu Wars, has just recently been added to Kickstarter and is poised to be a huge success. I’ve tracked down Sandy Petersen in his eldritch lair and, communicating through dark magiks, was able to ask him a few questions.
Son of Montfort, Senior Boardgaming Editor for GrogHeads (GH): Thanks, Sandy for agreeing to talk with us about your exciting new project. Many fans will instantly recognize your name as the author of the original Call of Cthulhu roleplaying game. But you have been absent from the world of tabletops and pen & paper for quite some time. Could you tell us a little about the pedigree of you and your team and why you decided to return to your “Great Old” roots with a game set in the Cthulhu Mythos?
Sandy Petersen (SP): Well, I will be frank. I had decided that I would have to return to the digital gaming world, take a salary, and henceforth work for other people, on their projects. Cthulhu Wars was going to be my swan song – my last-ever venture into Cthulhu for tabletop gaming. I got together with Rob Atkins and Rich Luong, as partners and artists to put this together. Our plan was to create a fun little game that would become a cash cow to give us all an income stream on the side. I had already accepted a job offer to begin working making iPhone games for a foreign-based firm.
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