05/25/20
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Groghead’s First Look! Field of Glory: Empires – Persia 550 – 330 BCE

It was a great day when Slitherine announced that the original Field of Glory – Empires (FoG:E) would link to Field of Glory 2 (FoG2) and allow players to fight out the campaign’s battles in a tactical turn-based format. As I concluded in the Groghead’s FoG:E review, the system succeeded! I never had one stutter, bump or crash when switching between the two systems, or in the games themselves for that matter.

What did happen, though, is that the campaigns were very long. This is still the case with the new FoG:E DLC released this week for Persia (Persia 550BC-330BC) – I’ll acronym it as FoG:P. I fired it up for the first time yesterday, chose Persia immediately and played for two hours. How many turns did I complete?

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By: Gusington

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04/23/20
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Grogheads Reviews! Order of Battle: Red Steel

Order of Battle: Red Steel is Slitherine’s second DLC in the trilogy of campaigns fought from the perspective of the Soviet Union. The campaign continues right after the end of the Red Star DLC, and players can import their veteran core army saved in Red Star and play them in the new DLC with all previously unlocked commanders and specializations.  Join Avery Abernethy and a resurgent Soviet Army as they put the German war machine and Slitherine’s latest DLC title  to the test.

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By: Avery Abernethy,

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04/8/20
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Grogheads Sneak peak! Shadow Empire

Shadow Empire is the upcoming sci-fi, post-apocalyptic “hardcore-strategy” title (that’s a lot of hyphens) developed by VR Designs and published by Slitherine. VR Designs should sound very familiar to our readers, as the developer, headed by Victor Reijkersz, is responsible for the outstanding Advanced Tactics and Decisive Campaigns series of wargames.  With Shadow Empire, VR Designs leaves the 20th Century behind for the year 8200 A.D., for what is described as an “original mix of genres.” 

Shadow Empire is shaping up to be an immersive, and somewhat complex turn-based game that blends  traditional hex-based wargaming with 4X and RPG elements, all in a procedural world representing the remnant of a once vast interstellar empire. Each game begins hundreds of years after the fall of humanity, with the survivors scattered in isolated pockets among the stars. In Star Empire, players will have the chance to lead small resurgent cities in an effort to reconquer a lost world while rediscovering forgotten technologies and the entire concept of civilization. 

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By: Grogheads Staff,

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12/24/19
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Civil War II – An After Action Report! Part 4

By August, I am becoming  concerned with how fast the CSA is mobilizing.  Its army is now at 82% of the US army strength.  While I am concentrating on building up the Union navy, I cannot afford to have an almost equal CSA army and led by superior generals.  My other concern is that the Union artillery corps appears underdeveloped, with many of my units lacking artillery support.  Consequentially, I am going to slow down the naval build up, and try to increase the rate of the Union army’s build up. Note: Historically the Union and Confederate were approximately the same size at this point in the war, but the Union army subsequently grew much larger as the war progressed.  According to the National Park Service,  “In July 1861, the two armies were nearly equal in strength with less than 200,000 soldiers on each side; however at the peak of troop strength in 1863, Union soldiers outnumbered Confederate soldiers by a ratio of 2 to 1. The size of Union forces in January 1863 totaled over 600,000. Two years later, that number had not changed dramatically for the Union Army but had dropped to about 200,000 for the Confederate Army.”

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By: Tripoli,

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