09/7/14

GrogHeads Reviews Wolfenstein: The New Order

Lloyd Sabin, September 7, 2014

Developed by Id and Machinegames and Distributed by Bethesda Softworks

Rarely is a review so easy for me to write. That’s because Wolfenstein: The New Order (W:TNO) is not only one of the most fun and creative shooters I have played, it is definitely one of the best games I have played, period. The quality of the visuals, the music, the story, the controls, the setting…everything about W:TNO proves that the developers at Id and Machinegames did indeed care about the tried and true Wolfenstein lineage, while not being timid in creating a brand new universe for this new Nazi-stomper, featuring our beloved hero B.J. Blazkowicz. I was engaged from the very beginning and tore through the single player campaign because it was a fascinating, exciting look at a dark, near-future. Add in a dash of humor and you have an almost perfect game.

Intro screen after one of the best prologues you'll ever play.
Intro screen after one of the best prologues you’ll ever play.

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09/5/14

GrogHeads Reviews Hannibal: Terror of Rome

“I swear that so soon as age will permit . . . I will use fire and steel to arrest the destiny of Rome.” Hannibal’s promise to his father, Hamilcar Barca (attrib.)

A Review by Boggit, 5 September 2014

Developed and published by AGEOD/Slitherine

I first saw Hannibal Terror of Rome at Slitherine’s Home of Wargamers 2014 presentation, and was immediately excited by the crucial last real attempt by Carthage to halt the expansion of the of early Roman Empire. The inability of Carthage to strategically defeat Rome left Rome the dominant power of the Western Mediterranean. Over the next 100 years Rome was able to exploit that situation to expand into and dominate the rest of the Mediterranean world. But what if Hannibal had fully exploited his dramatic early victories, and defeated Rome? Could the Carthaginians have arrested the advance of the Roman Empire, or even have subjugated Rome?

Hannibal Terror of Rome is the latest standalone expansion to AGEOD/Slitherine’s game Alea Jacta Est. It continues the development of the franchise most notably with Birth of Rome, and the Parthian Wars scenario pack. There is more to come. Philippe Malacher and Philippe Thibaut, both of AGEOD/Slitherine told me at Home of Wargamers 2014 that further expansions to the game will be arriving on average twice a year, with the game franchise ending after the Wars of Charlemagne! The next couple of DLC packs planned are likely to be Rome in the third century AD, focusing on the Palmyran Wars between Aurelian and Zenobia, with another focusing on Rome in Britain (as well as a hypothetical Hibernian campaign [set in Ireland]). Anyway, let’s get back to Hannibal…

For those unfamiliar with the game system used in Hannibal, I refer you to my earlier article on Alea Jacta Est  since Hannibal uses exactly the same game engine. If you already have one or more games in the franchise, then there is no problem with duplicate files on your hard drive. Taking Philippe Malacher’s advice I simply installed Hannibal, copied over the content of the scenario folder from my other games (Alea Jacta Est, and/or Birth of Rome) into the Hannibal scenario folder, and uninstalled the other games. Simple.

The start screen where you can access not just the Hannibal scenarios, but other scenarios from the Alea Jacta Est family of games.
The start screen where you can access not just the Hannibal scenarios, but other scenarios from the Alea Jacta Est family of games.

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09/4/14

Prosciutto – Hamming it up with the di Parmas… Part Four Touchdowns

di Parma is going for di Record of di longest AAR on di web

click images to enlarge

In Part 27 one evil brother was executed, leaving a young nephew in charge of Genoa, this nephew was imprisoned for treason and a plot is afoot to dispatch him. The other evil brother is already rotting in prison, his fate undecided. With all rebellions quelled, Benvenuto turns his attention to the family rival, Matilda in a plan to take her lands and destroy her line. In this part plots, sub plots, and the two ways of expansion

 

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Eleven hundred of Salerno’s finest gather just outside Matilda’s lands before launching the assault

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08/31/14

Fallen Enchantress: Legendary Heroes, Part 2 of 2

Review by Avery Abernethy, 31 August 2014

This review is split into 2 parts. Part 1 was last weekend.

Click images to enlarge

orderhex-FELE
Grogheads is proud to induct Fallen Enchantress: Legendary Heroes into the Order of the Hex for the following:
1) Successful Integration of Role Playing Game elements into a 4x game
2) Environmental Threats (Monsters) as well as Enemy Kingdoms a challenge through end-game.
3) Excellent 4x game without overwhelming micro-management problems.

Fallen Enchantress: Legendary Heroes incorporates many role playing game (RPG) conventions seamlessly . The RPG side of the game has a profound impact on winning or losing. RPG elements include the ability to equip individual pieces of armor, individual weapons, individual miscellaneous magic items, and cast tactical and strategic spells from a spell book. Only the faction leader and champions have access to these RPG elements. The faction leader is the player’s initial champion at the start of the game. New champions are acquired when fame garnered by completing quests, winning battles and cleaning out monster lairs hits specific levels. Once fame reaches a certain level, another champion is made available. The total number of champions available to a faction during a game is quite limited. Even in a long game played on a large map, I had only eight champions at the end.

At the start, your faction leader is often your strongest single melee combat unit. Both offensive and defensive skills of your faction leader and champions can be increased with magic items, weapons, and armor. These can be purchased at a ruinous cost in towns, or can be gained as loot from conquered monster lairs. Armor, weapons, and miscellaneous items can be traded between champions – but only if they are in the same hex or in the same town. There is no “universal vault” which enables you to drop off a magic sword in city A and have your champion in city D immediately gain the weapon. This makes movement of your limited number of champion units an additional strategic component.

 

 

Lots of Items
Lots of Items

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08/29/14

GrogHeads Advanced Research on Projects Advisory #52

It’s the last GARPA of the Summer, so here’s your holiday weekend bundle of goodness!

Clockwork Wars (Eagle Games)
$50k of $25k goal, Ends 3 September 2014

Steam-powered warfare?  Check.  Fantasy races?  Check.  Tanks?  Hells, yeah!  Fight for control of a modular mapboard, in a 4X-ish game of conquest that mixes and matches magic and steampunk technology.  One nice touch are map tiles that can be used on an artistic side, or purely-functional “giant symbol” side not unlike the strategic hex-view in Civ5.  It’s an Eagle Games production, so you know that it’ll be over-the-top gorgeous, barely fit on a ping-pong table, be a ton of fun to play, and go out of print in about 11 seconds.  So truck on over to the site for the campaign, and plunk down your pledge, and maybe throw a few extra coins in for the expansions, which look equally cool and will not doubt be gone in a hot minute on the open market.

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