A Distant Worlds AAR – Part 4
By Brandon “Kushan” Johnson, September 25, 2014
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That is a lot of ships. My exploration ship Decrepit Starfire has found the Yirphunea Supremacy’s homeworld.
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That is a lot of ships. My exploration ship Decrepit Starfire has found the Yirphunea Supremacy’s homeworld.
Never in the history of mankind has there been such a titanic struggle as the one played out on the Russian Front during World War II. The German army, already veterans of the new mobile style of combat with highly trained and for the most part well led troops. And the Russian Army, gutted of its leadership by years of purges, highly motivated by fighting for they very own homes, villages and cities. Locked in combat that took place across vast stretches of open farmland, or through tough urban battle grounds where every corner could bring swift death. Now you get to lead parts of the huge warmachines that clashed in Russia.
Battle Academy 2: East Front is the follow up to the very successful Battle Academy that took us through the fighting in West and in the desert of North Africa. Here you will be challenged in fighting that lasted for almost 5 years. From the opening acts of Operation Barbarossa to the death throes of Army Group Center in Byelorussia, you get to plan and execute your own tactics against the computer and other players. Are you game?

Hunted Cow Studios is an interesting developer. Before I reviewed this title, I already owned two of their games that I had bought through the App Store (Civil War: 1863 and Tank Battle: 1944). I was already familiar with their titles and their game system, and had heard of this one (as well as the others, like Ancient Battle: Rome), so their games are not a mystery to me.
Hitler’s Reich (GMT Games)
P500 price $48, not there yet
GMT recently dropped 5 new games on their p500 system, but Hitler’s Reich is the one that grabbed our attention as being the first of a new series of strategic level card-based games. We can’t wait to see some art samples, as a fast-playing game that lets your re-fight WWII while still incorporating key personalities like Patton and Zhukov. An economics model truly puts this at the “full-theater” level and if it really can be played in one sitting, then it’s totally worth dropping your pre-order dime at GMT’s site.
Part 7: Manifest Destiny Ahoy!
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The last time I recorded the greatness that is my reign as…uh, I mean…the last time I recorded the greatness of the expansion of the peace-loving Federation…was, we had named our ship after some town in northeastern North America so irrelevant it didn’t even get nuked. Or blown up during the Eugenics Wars. Pick your history and stick with it; we’ve got a train of human expansion to ride!
That didn’t sound as good on paper as it did in my head…
So, while the other fledgling colonies scrape and work hard to survive out there in the cold vastness of alien worlds (alien to us, not “aliens” – not yet anyway – shudder), Sol trucks right along. I decide to fill its production queue with a few ships. I like to change things up when shipbuilding to be prepared for any eventuality. Right now our NX-01s are stationary on the edges of their range and unable to do any more splorin’, so I need to get a few Troop Transports in, balanced with a Colony Ship and another NX-01.