02/9/13

A Civilization V AAR – Parto Ocho

Brant Guillory, 9 February 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

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We’re starting to exert some naval influence on the medium seas*, and it’s time to see what’s just over that next horizon.

*You don’t get to the high seas until you discover Navigation.

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Idiot Scout Chizik Succeeds!

Too many more of these fights, and we’ll need to rename him. But for now he managed to knock off an archer, and needs to rest up somewhere.

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02/7/13

Prosciutto – Hamming it up with the di Parmas… Part 13!


By Undercovergeek, 7 February 2013

Plowing into the second ‘decade’ of UCG’s Crusader Kings II AAR…

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In Part 12 Oberto uncovered a plot to kill his eldest son, stole technology from the Egyptians, and advanced upon Naples after Matilda blocked his claim on the Duchy of Genoa. Now in Part 13 the insidious plot culminates in disaster, Oberto fights the Sicilians, his future subjects, and Matilda’s lineage takes an odd turn.

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We manage to kill the Duke of Naples in battle, this would normally lead to the surrender of his troops, but it seems his son has taken up the banner and the fight continues.

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01/31/13

A Civilization V AAR – Part SEVEN!

Brant Guillory, 31 January, 2013

Yep, we’re up to part seven. Will it be lucky? Read on and see >>>>

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As our Golden Age winds down, we finally get some more boats in the water, another city in the ground, and some coin in our coffers. But money can’t necessarily buy you happiness.

 

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Fortify.

How long does it take for a spearman to guard a city? For-ti-fy years. Sorry. I can’t believe I went there.

 

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Take That! And That!

Our pissed off archer is hammering that encampment, and not really caring if they spawn any more brutes. He’s just annoyed that he has to keep killing dudes. On the flip side, he’s still gaining in experience, so that’s not a bad thing.

 

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Eastward Ho!

Our second quinquereme is going to check our what’s up in the northeast, and see if there’s a passage to be found around that ice.

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01/28/13

A Civilization V AAR – Part Six

Brant Guillory, 28 January, 2013

The Adventures of Didoians roll on. And no, Starfury, you didn’t read that right. We all know what you were thinking.

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Last episode we launched our first boat, got our workers a-working, and finished our first wonder.

 

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Time to Plant the Wheat Patch.

Plus, being along the river is going to give that tile a production boost later, too.

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01/17/13

A Civilization V AAR – Part the Fifth

Brant Guillory, 17 January 2013

Brant’s AAR continues, with more detail than should be legally allowed in a screenshot-heavy AAR.

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Well, we’ve got another city out there, and we’ve got some good things building in both places. But we’re still having some encampments of Canadians out there* causing problems and need to clean those bastards up before we can do too much more.

*Hey, they’re dressed in red. They keep annoying the crap out of you. They don’t seem to make any cultural contributions to the game. Ergo, Canadian!

 

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The Battle of Utique North, Part I.

First thing we gotta do is plink those brutes from the city, so it softens them up for the archer. Well, that and we have to finish healing up our warrior, who is currently doing an outstanding doorstop impersonation.

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