03/14/13

Prosciutto – Hamming it up with the di Parmas… Part Fifteen


By Undercovergeek, 14 March 2013

The diParmas are back and the dynastic succession continues

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In Part 14, tired of the Modena yoke around his neck and still bitter over his Father’s death Oberto declares war on his liege, Matilda and strikes out for independence. In Part 15 the war starts in earnest……….

 

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Bohemia bottles it

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03/7/13

A Civilization V AAR – Part Eleven

Brant Guillory, 7 March 2013

Brant’s extended Civ V Goda & Kings AAR, as he’s on pace to outlast Bonanza in episode longevity

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Last time we healed up some of our more adventurous dudes, and found jack-nada in the ruins. We’re in the 200s and we still haven’t found another civiliation. My Carthiginians are starting to feel more lonely than Wodin at a strip club.

 

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Taking a Break.

I wouldn’t put it past Sir Idiot Scout Dude to screw up being told to take a nap and get better, but just in case I’ve got a warrior nearby to babysit him.

 

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Campout!

Now that I’ve discovered Trapping, I can have a worker build a camp on a tile with Deer as a resource.

 

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These Guys Just Can’t Take a Hint.

And we’re about to gear up for the Battle of North Utique, Part IIIIII, with a new barbarian camp having appeared.

 

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This’ll Just Take a Second.

I hope. We dispatch our speaman to clean up this mess. “It’s just an archer” he says, hoping not to be channeling his inner Custer.

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03/3/13

A Civilization V AAR – Part X

Brant Guillory, 3 March 2013

We’re ten parts into the story, and the Carthiginians are still just finding their feet in the world. You’d never know we’re playing on “quick” huh?

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Can you believe it’s 120AD and we still haven’t found any other major civilizations? Me either. Where the hell is everyone else? I kinda feel like Azz back in the old R&P last year.

 

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Building a Wonder on a Whim.

It’s not going to take too long to build the Terracotta Army, so we’ll throw it in the queue and see what we get. +6 culture is nice to have.

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02/21/13

Prosciutto – Hamming it up with the di Parmas… Part Ten-and-Four


By Undercovergeek, 21 February 2013

Hey look, it’s UCG’s Crusader Kings II AAR…

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In part 13 a son was lost, Naples was gained, more sons were born, Oberto met the Sicilians – he wasn’t impressed – and Matilda’s line of dead husbands grew longer. Now in Part 14 Oberto wrests his lands from the evil clutches of Matilda and declares his independence.

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After the latest update Oberto’s ability to manage his own lands has been reduced. I’m only 1 over the limit – it shouldn’t have too much effect on the demesne – we’ll keep an eye on it. As I’m only a Count I can’t give away subsections of demesne – it’s the whole county or nothing and I don’t want to give hard fought lands away yet.

 

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02/14/13

A Civilization V AAR – Number 9… Number 9… Number 9

Number 9… Number 9… Number 9

Brant Guillory, 14 February 2013

Do the math. Seriously. We’re at 0 AD, and we’re 9 freakin’ episodes into this AAR. Most games run ’til at least the mid-1700s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Code Monkey Note: We were going to run another episode of UCG’s Crusader Kings II AAR, but he’s traveling through Lower Bandwidthia right now, and our Ed in Chief seems to be battery-challenged, so you’re getting Civ V Part 9 ahead of schedule…

As always, click images to enlarge

Last time, we updated our tech research plan, wrapped up our first policy tree, and triggered a new Golden Age.

 

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Start Building Already!

I can now get my lumber mills and Colosseums underway. I really need those Colosseums. Bread and circuses, friends. Bread and circuses.

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