04/25/13

SimCity AAR, Part 1

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Sean Drummy, 25 April 2013

Apparently… manning a nuclear power plant with people that do not have a high school education is dangerous. Also, somewhat related conclusion, SimCity does not allow you to build on radioactive ground.

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SimCity AAR – Part 1 – Drill baby drill!

AARs are like floral arrangements. You should put them together when everything is fresh otherwise things may become a mess. (Did I just work in a floral arrangement analogy? Do I know the Grogheads demographic or what?) Unfortunately in this case I did not take this advice and am recounting the trials and tribulations of my city long after they happened.

But, don’t fret! The fascinating part about SimCity, is that the mistakes I made many game-days ago still manifest themselves in conspicuously bad ways on my city today. I can’t remember precisely why I built this one structure here or why I neglected to plan for vital utility X – but I know that these shortcomings are snowballing into even more complex challenges as my city’s population steadily increases while the space I have to accommodate them seems as if it is getting smaller and smaller.

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04/18/13

Dark Age Fantasy Campaign Battle AAR

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By Dan Pinkham, 18 April 2013

Pig Wars, 28mm

 

For three days a band of archers from the village of Ashwood had been tracking a band Grayland Goblins who were raiding farms and hamlets near the base of the Shadow Mountains. It was rumored that this band of raiders had slipped past the garrison guarding the great gate in The Moonlight Valley. Others believe that they had come via ships around the southern end of the Shadow Mountains, possibly utilizing local help. Whatever the case may be, Ashwood’s finest archers had been sent out to track and destroyed the raiders.

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04/11/13

Prosciutto – Hamming it up with the di Parmas… Part Sixteen


By Undercovergeek, 11 April 2013

The diParmas are back and it’s WAR!

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In Part 15 the War of Independence started proper. Oberto is 4 – 0 up in the battles, the heart of Matilda’s forces have been decimated and her castles lay open to siege. Now Oberto takes the war to Matilda’s coffers in a bid to pay for the war…………..

 

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Our Chancellor Biagio, with a skill level of 20 that has brought most of Southern Italy within Oberto’s grasp is dead – post mortem investigations will show ‘suspicious circumstances’ – a plot! Dammit

 

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04/4/13

A Civilization V AAR – Lucky Part 13

Brant Guillory, 4 April 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

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We finally found someone else, so let’s negotiate with them and see what it gets us. Meanwhile, we’re spreading Catharism around the world.

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Have a Little Bit of This!

Catharism has now been spread to Lisbon, and you’ll notice by the green bar under their name that our influence there has gone up.

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03/28/13

A Civilization V AAR – Part Zwölf

Brant Guillory, 28 March 2013

Brant’s long-form AAR, testing the limits of attention spans everywhere. Especially his.

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Hey now, are there really other civilizations in this game? Fo’ sho’!

 

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Movin’ Out.

We’re moving our settler out to a nice little wooded lot with a lot of waterfront and some nearby resources.

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