07/11/17

Tuesday Interview – Luke Hughes of Burden of Command

The main brain behind the forthcoming Burden of Command has a chat with GrogHeads ~

Brant Guillory, 11 July 2017

When I hear “Burden of Command” I start to flash back to my days as a company commander, and being buried under a pile of 15-6 investigations, dental cat-IVs, and guys who couldn’t qualify with their personal weapons.  I’m assuming the newly-announced “Burden of Command” game isn’t a game of competitive administrative duties.  Give us the thumbnail insight of what we can expect in the new game, and why this one is more focused on the ‘burden’ of command than other similar games on the marketplace?

Damn, I can run but now I can’t hide.  A real company commander, I’d love to know when and where! (ed note: nothing exciting – it was a National Guard HHC while the rest of the battalion was mobilized)

Now you are so right, real command is a lot of administrative tedium puncture by rare moments of terror.  However, maybe not such a great game. Though the game “Papers Please” might teach us differently.   What you can expect in BoC is not only the command and control decisions you associate with classic wargames (directing fire and maneuver, and the 4 F’s: find, fix, flank, and finish) but the morale oriented decisions we might associate with a classic tactical board game (ASL, Combat Commander, Band of Brothers, Fields of Fire).

Finally, and more unusually, you must take responsibility for the “preserve” decisions around the men’s physical and psychological welfare on and off the battlefield. They will look to you for the right mindset to adopt in the face of war. Novelist Karl Marlantes, who dropped out of his Rhodes Scholarship to serve as a 1st Lieutenant in Vietnam wrote “What It is Like to Go to War.” He argued that, like it or not, when you go to war you enter a spiritual journey because you are in the presence of death. You have entered the “Temple of Mars” as he so eloquently put it. Whether or not you or your superiors have prepared you for that experience, and for making life or death decisions is a different question.  But the burden will be yours, prepared or not.

In sum, leadership in BoC is “Direct, Motivate, and Preserve.” And the burdens are many.

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07/10/17

Tracer Rounds: The Nostalgia of Mystara

A photographic journey through an adventurous youth ~

Brant Guillory, 10 July 2017

Most images enlarge when you click them

This started as a set of pics for a personal inventory of the RPG collection.  It turned into about half of the collection – this isn’t even all the TSR stuff! – but I wanted to at least get a some of the collection archived.  Once I had the pics, though, I figured it was time to bring back at least one random episode of Tracer Rounds, and share some pics and commentary on the Mystara collection.

As an aside, for folks who are really interested in Mystara, you should check out the Bruce Heard episode of the GrogCast, wherein we ask about his background with Mystara, and get a few good inside stories from the glory days of TSR.

Mystara, for those that don’t know, was the expansion of the game world that was first introduced in the X1 module that accompanied the expert-level set of the original no-prefix D&D, starting around 1981.  As the rules grew from basic to expert to companion and beyond, the rules series became known as the BECMI series.

How many of us started our adventures here?

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07/3/17

Origins 2017 – Cthulhu

Our intrepid horror-gamer tackled a long weekend of Cthulhu-themed RPGs.  Did he escape with his sanity? ~

Avery Abernethy, 3 July 2017

H.P. Lovecraft’s Cthulhu and other horror stories were not very popular during his lifetime and he died a pauper. His heirs did not maintain the copyright to his works which made his stories and the world they inhabited common property for anyone who wished to use them. All of Lovecraft’s works can be obtained free in ebook format.
As Lovecraft’s works grew in popularity, many authors either wrote additional stories and books in this world or adapted his work into other series. Noteworthy examples are the Monster Hunter series by Larry Correia, Princess of Wands by John Ringo and The Laundry Files series by Charles Strauss.

Because the work is in the common domain, there are a lot of Cthulhu games, game systems, supplements and books. Two different RPG systems are based on the Cthulhu mythos (Call of Cthulhu and Trail of Cthulhu). Many other game systems incorporate elements of H.P. Lovecraft’s Cthulhu world including Chill, GURPS Horror, and Munchkin Cthulhu to name but a few. For people who like a little horror in their gaming, there are a lot of options out there and Lovecraft’s mythos is probably the most popular influence.

 

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