Gaming Nostalgia – Advanced Third Reich
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Part of the ever-evolving Third Reich series of high-strategic-level wargames.
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Part of the ever-evolving Third Reich series of high-strategic-level wargames.
click images to enlarge
Sound off below, or pop into our forums for a chat >>
Michael cracks the shrink-wrap on DVG’s latest entrant in the “leader” series of air combat games.
And stay tuned for a review in a few weeks!
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As introduced in the first episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign.
On Turn 13 the Red Task Force air wings start the attack on the last major objective. It will be a tough nut to crack. There are at least three squadrons of Japanese planes including a highly dangerous torpedo squadron. My carrier will have to stand off at least two flight turns away to the East to avoid being hit.
“I have bin in one battle, and that satisfied me with war, and I would beg to be excused next time”
Private Haban R. Foster, 34th Virginia Infantry, 1862.

Gettysburg – The Tide Turns is a game reconstructing the strategically decisive battle of Gettysburg in the American Civil War (1861-65) between the Union (Northern) and Confederate (Southern) states in America. In many ways it was the first modern war where weapons development and tactics presaged the carnage that would be seen a few years later in the Franco-Prussian War (1870-71) and the early months of the First World War (1914-18) where modern weapons met Napoleonic tactics with predictable results.
As introduced in the first episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign.
A lot happened on Turn 10. First, I received two US submarine units to the far Southwest. They spotted a Jap merchant. Subs have fairly damaging attacks but also take several turns to reload after firing.