12/10/13

Tuesday Screenshot – Horus Heresy Unboxing

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The Horus Heresy, mine at last. Long have I craved to defend Holy Terra from the traitorous Horus and now, with my faithful companion, Brother Librarian Boudreaux, we shall turn back history and defeat Horus, saving the Empire and driving the forces of Chaos back into the Void where they belong.


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11/23/13

Hull Breach – First Impressions!

Chris Caran heads to Charlotte, NC for MACE 2013, and discovers a nifty card-driven game of interstellar warfare now on pre-order.  How awesome does he think it is?  Read on….

Preview by Chris Caran, 23 November 2013

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A mixture of cards, dice, and strategy, Hull Breach is a sci-fi deck-deckbuilder with great tactical nuance.

While attending the MACE convention this year in Charlotte, NC I got the chance to play a demo of Hull Breach, a new deck building space warfare game from Not So Broken Games. According to the two-person NSB Games team, it was so new it hadn’t even cleared customs yet.

The game’s premise is that each player represents an interstellar faction vying for galactic dominance. Each player has control of their own space station and associated modules. You deploy ships of different sizes along with associated fighters, drones, and marine complements. In addition to the unit-type cards, there are also various upgrades and options for your units as well as generic galactic events and tactics to give your faction the edge.

It is a resource-building game as well, your resource (raw material) and currency (funds) generated each turn by your station, attached modules, and other breakthroughs or upgrades to modify your turn-by-turn abilities. That being said, it’s pretty simple to keep track of and there was never any point of confusion as to buying power or reach.

In place of miniatures and maps, the combat mechanic takes a cue from CCGs and has a “Magic: The Gathering”-like assignment of attacking units towards another player’s space station.  Once in combat, the game brings more complexity to the table – in a good way.

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11/22/13

GARPA 32 – GrogHeads Advanced Research on Projects Advisory

Lloyd Sabin, Brant Guillory, and Jim Zabek, 22 November 2013

Winter is coming. As a blast of cold, icy air descends from the Arctic we here at Grogheads are doing our best to keep your blood hot for some new games and we’re leading off with GMT’s Fields of Fire, which sounds hot even when you read it through the cool glow of your monitor. Don’t miss some other great gaming goodness beyond the Read More link which includes some awesome terrain for sci-fi minis and some remakes of a couple of classic electronic games.

Tabletop Games

Fields of Fire II from GMT Games
Cleared p500 and in final development

Still available at the p500 price of $55, this sequel from GMT Games takes the highly-regarded Fields of Fire series into action with the USMC.  You’ll lead a rifle company through a variety of solitaire scenarios ranging from the WWII PTO through the present day.  A card-driven game with a terrain deck and action deck, Fields of Fire has been described by combat veterans as a pretty damned good representation of the kinds of decisions you need to make in combat.  Check it out here and go place your order with GMT.

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Millennium Wars Advanced: States of Conflict from MCS Group
Still on preorder, no timetable

The Millennium Wars games are an odd fish.  Clearly a map-and-counters wargame that any grog should grok at first glance, but quite complex in the interplay of assets, missions, capabilities, and environmental constraints.  A heavy focus on C4I puts the Millennium Wars series in the forefront of modern conflict simulation, and allows solid modeling of organizational cohesion as well as varied non-combat effects like cyberwarfare and political fallout.  Still on preorder at $49.95, MWA is a package stuffed with a variety of conflicts to make you squirm your way through the difficult decisions faced on today’s battlefields.

 

 

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$4600 of $35000, project closes 15 December 2013

Steampunks!  Yeah, you!  Wanna race?  Wanna race an airship?  Wanna race and airship and fight dirty?  C’mon, you know you do.  Interchangeable boards, wacky characters, dirty tricks, and lemmings – it’s all here.  Players have modular airships that allow you to mix and match capabilities.  Racecourses change each game, and the deck of dirty tricks looks like a Mario race in the sky.  Put on your brass goggles and silk scarf, float over to Kickstarter to check out a video of gameplay, and plunk down a couple of bucks for a rollicking ride through the sky.

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10/15/13

Tuesday Screenshot – Star Trek

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Captain’s Log – Supplemental:

The Gorn have captured the Helios Device. As their ship escapes with it they have launched a spoiling attack to delay pursuit on our starbase. Commodore Daniels has determined that discretion is the better part of his valor and has fled to his escape shuttle to remove himself from the danger of the Gorn assault. Valorous or not, I cannot abandon the men and women of the starbase. Spock and I have headed to the heart of the Gorn assault and are gradually clearing the mess hall of the attackers. As if that weren’t enough, if the Gorn can unravel the secrets of the Helios Device, their assault on the Federation may be unstoppable.

Captain out.

10/7/13

Bionic Dues – PC Game Preview

Developer & Publisher: Arcen Games

The fact that Arcen Games is so efficient and fast at churning out new games suggests that they might have access to a maniacal AI robot army. But many gamers agree that the chance for that AI army to go rogue and dominate mankind is worth being able to plays games such as the excellent AI Wars series, A Valley without Wind I and II, Shattered Haven, Tidalis, and Skyward Collapse. Now Arcen Games is poised to make a new release tomorrow, October 8 – a Roguelike, turned-based, strategy and RPG game called Bionic Dues. Set in a universe similar to AI Wars, the player is tasked with leading a party of four customizable mechs against a nearly unending mob of nefarious robots.

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But Roguelikes are a bit hard to pin down, and I could spend paragraphs describing all of the nuances and options available at the player’s fingers (and there seems to be many, particularly considering the loot system that evokes Diablo ARPG-style loot modifiers and collection). Instead, why not simply SHOW you what the game is like!

So join me on a pictorial AAR as I direct steel melting laser directly into the heart of the AI swarm!

Upon loading up the game, you are greeted with an attractive cityscape. To the left side, the player’s HQ health, player representation, four-bot squad, and store button are show, all displaying extensive and highly descriptive tool-tips at the mere hover of the mouse. To the right is the list of the AI swarm that is inexorably making its way towards my HQ. I have 50 turns (at them point, actually only 46, I’ve done a few missions) to strengthen my forces and weaken theirs before the final battle.

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The city scape is also where you choose your missions. Here I am choosing to take on an AI firefight, but I could tear down some barricades impeding my path, strike at an AI-claimed factory, or rescue a capture dignitary.

Before entering the mission, I should probably look at my bots to customize their inventories.

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