11/18/15

GrogHeads Reviews the Feldherr Travel Case

Feldherr MAXI Star Wars X-Wing Rebel Set 1 / Tantive, Falcon, YT-2400, 15 Ships ~

Michael Eckenfels, 18 November 2015

 

INTRODUCTION

A habit of epic proportions formed with me some years ago when the first Star Wars X-Wing Miniatures Core Set hit stores. The Core set, I bought for myself, though I had nobody else to play the game with. I was immediately smitten by the mini-figures of the one X-Wing and the two TIE Fighters that come with that Core set, and was hooked.

That Core set because an extra ship here and another one there, and soon enough my collection of X-Wing Miniatures makes it look like I could film my own Abrams-worthy battle scenes for the next Star Wars movie. The problem is, while these things are beautiful to look at, they’re fragile. I feel like even lustful glances, let alone wonton groping, would cause them to break into pieces.

While the store I bought my Core set hosts an X-Wing Minis game night every Tuesday evening, I never went by, because I had nothing to really store my pieces in, much less transport them. I did some searching and found a few solutions online – some do-it-yourself, others more expensive off-the-shelf stuff – and finally fell on a line of cases by a company called Feldherr.

Feldherr is a company based in Berlin but has a worldwide reach, providing figure cases for not just Star Wars but a wide variety of miniatures. Their cases are on the pricey side, so it took me a few months before I finally pulled the trigger and bought one after much deliberation and research. I am now the owner of a Feldherr MAXI case, and have had it for a couple of months now. What’s the verdict?

 

IMPRESSIONS

Out of the box.
Out of the box.

The Feldherr case I purchased is, specifically, the Rebel Set 1, which holds the Tantive IV, the Millennium Falcon, and the YT-2400, as well as fifteen other ships (the latter category is the smaller ships, such as the X-Wing, A-Wing, TIE Fighters, and so on). At $70, this was something of a steep investment, but I really wanted a case to carry my components in so I could FINALLY visit the game store and play with the figures that I’ve spent two years collecting.

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10/31/15

All Things Zombie Reloaded – A Halloween AAR

An adventurous romp through the zombie apocalypse for your Halloween Weekend.

Jim Owczarski, 31 October 2015

 

My family, on my mother’s side anyway, comes from the farming town of Abrams, Wisconsin; 2000 population 1,757 if Wikipedia is to be believed.  Growing up, I’d often be taken back to the ancestral homestead to sit in my great-grandmother’s kitchen and hear the elders talk about the ciezkie czasy.  These “hard times”, for that is the meaning of the Polish phrase, were something scrubby preteens would be threatened with if the odd vegetable went uneaten or we otherwise expressed ingratitude for our material circumstances.  I don’t know as I was ever certain what would cause these times, other than my own ingratitude, or how they might end.  I was certain, however, that I wanted to hide from them up there in Abrams.  Not too many people about, but those who were tended to be good with things necessary in the direst of circumstances and might even be honest and trustworthy enough to help you resist whatever might be causing the hard times.

I think I can say without fear of correction that a zombie apocalypse would count as ciezkie czasy.  With all this in mind, please join me as I, my wife, and my son journey to Abrams and confront the slavering horde of the undead as imagined by Lock ‘n Load Publishing’s “All Things Zombie: Reloaded” (ATZ).

The first thing to do was choose characters.  Having tried a number of other characters in previous games, I decided to have a go with Sailor.  He shows up as strong and particularly good in a hand-to-hand scrap.

Helllllloooo...never mind...
Helllllloooo…never mind…

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10/30/15

GrogHeads Advanced Research on Projects Advisory #80

If it’s Friday, it’s GARPA!  Unless, y’know, it’s not GARPA because it’s the off-Friday where we run fun Zombie-themed stuff or something else.

Brant Guillory, 30 October 2015

 

Scythe (Stonemaier Games)
$1.29mil of $33k and yes you read that right, ends 5 November 2015

Roll Save vs “Ooooooh”.  You failed.  Seriously.  You gotta see this game; it’s a visual treat. It’s 2-hour(ish) playtime for 1-5 players, so it scales nicely from solo to game-group play, and has countries in an alt-history Eastern Europe fighting over technology and resources in in the 1920s.  It’s proto-industrialism without the Steampunk tropes, and manages to blend almost-familiar nationalities with giant ‘mechs, 4x mechanics, and decent dose of sci-fi storylines.  Oh yeah, and it looks good, too.  It’s not like they need our help to succeed, but you might need our help to find their campaign page.

g80-Scythe

 

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10/28/15

GrogHeads Reviews Marco Kloos’s “Frontlines” Series

We take a look at Terms of Enlistment and Lines of Departure, by Marco Kloos

Avery Abernethy, 28 October 2015

 

Terms of Enlistment and Lines of Departure are military science fiction leaning towards hard science.  Mr. Kloos has served in the military and it shows in his writing.  Both books are in the Frontlines series with the 3rd book Angles of Attack released in April, 2015.

In the Frontlines books Earth has fractured into two factions: the North American Union (dominated by the former USA) and a Russian/Chinese block.  Independent countries either no longer exist or are never mentioned.  The conflict between the two power blocks has an uneasy truce on Earth itself, but all-out war rages for the 100 or so colony worlds accessible through jump gates.

Kloos-Covers

The Earth’s resources are being depleted, the majority of humanity lives in high rise slums with a minimal ration of food, and the proles are restless and becoming lawless.  Part of the military is deployed to maintain minimal order in the high-rise clustered slums while the rest focuses on space colonization and interplanetary war for colonies.  Slum dwellers have a tiny chance of winning a lottery to become colonists on worlds which can minimally support human life through terra-forming.

Andrew Grayson a young, high-rise slum dweller, wins a 100-1 shot to join the military.  Terms of Enlistment focuses on setting up the dystopian world and the harsh basic training that washes out 80% of the inductees.  Andrew’s first posting is in the military division tasked with keeping order in the slum cities.  After a few initial conflicts, Andrew’s unit is thrust into a disastrous mission which decimates his unit and generates bad publicity through use of heavy weapons in an urban environment.

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