01/8/15

Campaign: Leipzig – The Two-Sided AAR, part 2

8 January 2014

Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.

As a reminder, we are alternating between Jim (in blue) and Doug (in green)

As always, click images to enlarge.

When last we left our intrepid French heroes (or in this case hero, Marshal Ney, the now-occasionally jittery commander of the Army of the Bober) he had concluded his appreciation that the battle near Lowenberg would develop in three areas, roughly north, not quite so north, and south. Troops in the north, in division strength, were sent to drive past Ludwigsdorf and parts further east. Troops not so far north, also in division strength, were sent to hold a position just east of Plagwitz (pleasant sounding little dorf that) as well as its victory point location. Troops to the south, notably at the village of Siebeneichen, were to, in the immortal words of “The Longest Day”, hold until relieved by forces marching up from the south.

Veterans of the TIller Napoleonic series know the joy of moving long columns of men along roads. This is, of course, true to the period and does an excellent job of forcing the commander to choose between striking his opponent at the first opportunity and striking him when all of his troops are up. It also can dramatically slow a column that includes the plodding supply wagons that, in addition to being the only way to allieviate a unit’s “Low Ammo” status, must be protected against raids lest they fall into the hands of the enemy granting victory points. It’s with all this in mind that our attention turns to Brigadier General Senecal bravely steadying the men of the 35th Division’s First Brigade just west of Siebeneichen.

siebeneichen

Beyond maneuvering to concentrate my Prussians in the north, all of the early action is in the Russian attack at Siebneichen. 15th Division swings into the attack:

2014-10-11 20_11_34-Greenshot

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01/3/15

GrogHeads Reviews The Longest Day for iOS

The Longest Day invades your iPad.  Michael tells you where you’ll find all the sand afterwards.

Michael Eckenfels, 3 January 2015

click images to enlarge

The Longest Day is a second effort by the makers of Frontline: Road to Moscow, a game which I’ve heard of but have not played. If you’re looking for comparisons between the two, keep on looking because they ain’t here.

Instead, what you’ll see here is how Slitherine has created a fairly basic and AI-timid romp through the hedgerows and beaches of Normandy. It is June 6, 1944 (at least, on your iPad when you fire this up, like me), and you’ll find yourself in control of several Allied units looking to wrest control of Utah Beach from the occupying Germans.

However, before you get there, there’s a bit of confusion. The app itself is called “D-Day: The Longest Day,” but when you touch the icon, you get a mish-mash of images on a screen, including infantry storming a beach, but there’s no game title.

The giant in the background seems unimpressed.
The giant in the background seems unimpressed.

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12/20/14

First Impressions: World War II in Europe

Published by Schwerpunkt

Michael Eckenfels, 20 December 2014

Click images to enlarge, in some cases, a LOT…

If you want to look for a ‘labor of love’ wargame, look no further than the massive, latest game by Schwerpunkt: World War II Europe (hereafter referred to as WW2E). The game, including graphics, engine, scenarios, and documentation, were all put together by two individuals (Ron Dockal and KC). In the true spirit of a “ma and pa” organization (as Schwerpunkt itself puts it on their own website), this game has been a long time coming and has been greatly anticipated. As it has just been released in recent weeks, GrogHeads is pleased to give you this “first impression” of the game; a full review, and quite possibly some AARs, will be forthcoming.

The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.
The Help file looks incredibly wordy, but it walks you step-by-step through how the game works.

 

Since the release of AGW (Anglo-German War) about ten years ago, Schwerpunkt put itself on the radar of many grog-minded gamers, and WW2E looks like much more of the same, at least at an initial glance. The game covers tons of scenarios across the entire scope of World War II in Europe, with a promised upcoming ‘Grand Campaign’ that will allow one to battle across the entire map of Europe. In the meantime, there are dozens of scenarios to wade around in.

Take your pick of scenarios – though some are still forthcoming and not complete yet.
Take your pick of scenarios – though some are still forthcoming and not complete yet.

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11/29/14

GrogHeads Reviews Field Commander: Rommel (Deluxe)

tanksgivingheader

Published by DVG (Dan Verssen Games)

Michael Eckenfels, 29 November 2014

 

The career of Erwin Rommel was laced with brilliance and interspersed with disasters that didn’t quite come to fruition. It seemed that each time, the ingenuity and initiative of Rommel and his subordinates were just enough to bring about victory when defeat seemed inevitable. This played itself out across the Western Front in 1940, in North Africa over the following two years, and then in Normandy, but to a much lesser extent. Indeed, it seemed as time wore on, Rommel’s field fortunes ebbed and waned much the same as Germany’s as a whole.

Moving through the French countryside, conquering for the Fatherland (i.e. me).
Moving through the French countryside, conquering for the Fatherland (i.e. me).

Field Commander: Rommel is a solitaire game that puts you square into the same command halftrack (figuratively) to make the decisions he was faced with over three historical campaigns mentioned above. Faced with dwindling supplies and increasing Allied strength, your victory is never assured and hinges on your initiative and choices. Sounds like most games, doesn’t it? That’s nothing new. What is new, though, is creating a solitaire game that can use the same system for the player to manage, growing from a division-sized unit in the first scenario to an entire defensive network in the last. Continue reading