10/14/12

GrogHeads Reviews Bomber Command

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Designer: Lee Brimmicombe-Wood

Publisher: GMT Games

Left Hand Reviews, 14 October, 2012

 

How closely can a boardgame come to simulating the Allies’ strategic night bombing raids of World War II?

 

In an effort to cripple the German war machine and bring the 3rd Reich to its knees, the British Royal Air Force conducted countless night raids in the late stages of the war, 1943-1945. The targets included military manufacturing facilities, populated cities, as well as critical supply routes. Despite the extraordinarily high mortality rate of the bomber squadrons, they continued to fight bravely and eventually succeeded in forcing the German High Command to shift to the defensive.

Bomber Command is a tactical wargame in which one player will control the British bombers, attempting to take out key objectives, while the other play represents the German night fighters and flak batteries desperately trying to infiltrate the Allied bomber squadrons and prevent the destruction of not only brick and mortar targets but the morale of the people as well.

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09/9/12

PC Game Review of Panzer Corps AfrikaKorps

Review by Avery Abernethy, 9 September, 2012

Developed by Lordz Game Studio and Published by Slitherine

The Battle for North Africa was characterized by dramatic swings of fortune. GrogHead’s Avery Abernethy examines how the spiritual successor to the great Panzer General games takes on the subject.

The North African campaign in World War 2 represents one of the great “what if” moments of the war. Italy attempted a quick assault into Egypt from their territory in Libya in and were repulsed. The British seemed poised to conquer all of Italy’s African territories in early 1941 when Hitler sent Rommel and a small force of armor, infantry and air units ordering a holding action with very limited offensive actions. What followed was several years of see-saw warfare with large swings in momentum. Rommel’s Afrika Corps generally suffered from very poor logistics, was usually heavily outnumbered, and had little in the way of air support. Yet Rommel almost managed to cut the British supply lines by capturing the Suez Canal.

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09/6/12

PC Game Review of Decisive Campaigns Case Blue

Review by Jim Cobb

Publisher: Matrix/Slitherine; Developer: Victor Reijkersz Games

Most wargames set on the Eastern Front have either too much abstraction or too much detail. Can Case Blue find a sweet spot in the middle?

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GrogHeads is pleased to induct Decisive Campaigns Case Blue into the Order of the Hex, for Accessible Accuracy. Case Blue’s East Front detail doesn’t short grogs seeking accuracy, but packages its gameplay in a sleek and solid interface.

 

Decisive Campaigns From Warsaw to Paris, Victor Reijkersz ’ first foray into historical operational games continues to be very popular. However, moving from the confines of Western Europe in 1939-1940 to the East Front in 1942 is like switching from the shallow end of the pool to the highest diving board at the deep end. Can Decisive Campaigns Case Blue make the transition?

Informative Eye-Candy

Although Case Blue may visually resemble From Warsaw to Paris, many changes to all aspects of play are evident. The zoomable map is a typical board-game type map with forty-km hexes and weekly turns. Each hex has a stacking limit over which units lose combat efficacy. Units are regiments, headquarters, and air groups. Smaller specialized units are also available. Combat units on the map have NATO symbols along with indicators for seven values such as readiness, and supply. Headquarters are marked with national flags, supply status and the all-important command points.

 

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