02/5/15

Campaign: Leipzig – The Two-Sided AAR, part 3

5 February 2014

Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.

As a reminder, we are alternating between Jim (in blue) and Doug (in green)

As always, click images to enlarge

1030 August 19, 1813

Well, if, indeed, there are to be three scraps in this fight for Lowenberg (per Marechal Ney’s original appreciation), the two other scraps had better get a good deal more hotted up

In the north, some may remember, GD Maison had detailed GB Penne to take his First Brigade, 18th Division, V Corps and see if anything couldn’t be done to help their brethren preparing to fight near Plagwitz.
taketheroadsouth8

Between the time this screenshot was taken (turn eight) and the end of turn 10, Penne finally located the Prussians coming from east of Deutmannsdorf and preparing to cross the Deutschbach Stream. These troops at first were cavalry piquets and, as no JTS Napoleonic commander worth his salt(peter) would turn down a chance to shoot at horses with infantry, I had Penne move his men up and form into line. Shortly thereafter, though, they were joined by well north of 1,000 foot in two battalions and, choosing the better part of valor, Penne began a withdrawal back to Maison’s main force.

It’s been an eventful five turns, particularly in and around Siebeneichen.

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01/8/15

Campaign: Leipzig – The Two-Sided AAR, part 2

8 January 2014

Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.

As a reminder, we are alternating between Jim (in blue) and Doug (in green)

As always, click images to enlarge.

When last we left our intrepid French heroes (or in this case hero, Marshal Ney, the now-occasionally jittery commander of the Army of the Bober) he had concluded his appreciation that the battle near Lowenberg would develop in three areas, roughly north, not quite so north, and south. Troops in the north, in division strength, were sent to drive past Ludwigsdorf and parts further east. Troops not so far north, also in division strength, were sent to hold a position just east of Plagwitz (pleasant sounding little dorf that) as well as its victory point location. Troops to the south, notably at the village of Siebeneichen, were to, in the immortal words of “The Longest Day”, hold until relieved by forces marching up from the south.

Veterans of the TIller Napoleonic series know the joy of moving long columns of men along roads. This is, of course, true to the period and does an excellent job of forcing the commander to choose between striking his opponent at the first opportunity and striking him when all of his troops are up. It also can dramatically slow a column that includes the plodding supply wagons that, in addition to being the only way to allieviate a unit’s “Low Ammo” status, must be protected against raids lest they fall into the hands of the enemy granting victory points. It’s with all this in mind that our attention turns to Brigadier General Senecal bravely steadying the men of the 35th Division’s First Brigade just west of Siebeneichen.

siebeneichen

Beyond maneuvering to concentrate my Prussians in the north, all of the early action is in the Russian attack at Siebneichen. 15th Division swings into the attack:

2014-10-11 20_11_34-Greenshot

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12/3/14

Eurofront II – First Look!

So what’s inside Columbia’s big ol’ Eurofront II box, anyway?

Cyrano, 3 December 2014

As much as I’ve defended the rituals of electronic gaming elsewhere on this site, I know in my soul that I will always love the monster board game.  I shall always love, for I am now too old to change, the pages of rules, piles of pieces, and the maps, the lovely, lovely maps over which I can pore like Berthier, imagining myself to have responsibility for the fates of armies of men.

Columbia Games’ Grant Dagleish took advantage of this when we talked at Origins about the company’s Eurofront II.  He lured me with talk of battles lasting days, if not weeks, and of near-sighted men waging the whole of World War II from beyond the Urals to the mountains Pyrenee.  I wound up angry-buying the Ogre Designer’s Edition at Origins, but, by the time GenCon rolled around — and Grant made the company’s usual generous convention discount offer, it was all too late.  I offer, then, this unboxing to the splendid excess of this monster.

The first thing to note is that Eurofront II is actually a bridge between the updated West Front II and East Front II, adding much to both and allowing the whole of the war to be played out simultaneously.  Here they stand together:

3

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11/13/14

Campaign: Leipzig – The Two-Sided AAR, part 1

13 November 2014

Cyrano and PanzerDE face off in the age of muskets and sabers, and find themselves on opposite sides of an Eastern German battlefield, in the first of a series of AARs that give you both sides of the action.

I first met Doug (panzerde) at Origins in June.  Despite finding him an all-around fine fellow, I am now tasked with driving him from the field of honor in this scenario from John Tiller Software’s Campaign: Leipzig.  I picked the battle (all my fault) because I’d never played it and thought it struck a reasonable balance between variety of forces and size.  Leipzig can, after all, become ridiculous at the farthest end of things.

I’ve been playing the Tiller Napoleonic games for well over a decade.  I’ve been involved with the Napoleonic Wargame Club for just about as long and am therefore aware of all the theology concerning its alternative rulesets, homerules, optional rules, &c.  I offer only that I generally try to play the game as given in the hope of being able to play with the widest range of opponents.  I do, however, typically play with a standard set of optional rules given to me long, long ago by my most regular opponent (who thrashes me with unnerving regularity).  The rules are these:

oprules

I’d be happy to take questions and hold forth at length about why I prefer these rules, but it seems unnecessary here. I’ll only observe that deciding whether to play with “No Melee Eliminations” on or off is a choice that fundamentally alters the flow of the game and its outcomes.  With it off, units required to retreat that have no ZOC-free hexes to which they can retreat are eliminated.  This can lead to casualty rates far closer to those of the first day of the Somme rather than 1813.  I will admit, though, as someone who long lobbied for this rule to be included in the series, that, when this rule is on, the system’s lack of morale collapse above the level of the individual battalions, can result in the very best units hanging about far longer than they ought.

To the battle itself, then.  Lowenberg is one of those “extra” scenarios typical of a type Dr. Tiller’s developers have worked to improve their offerings.  It’s an early fight in the Leipzig campaign and the scenario description is a simple one:

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09/3/14

GenCon 2014 – Paradox Talks Runemaster

Cyrano grabbed a few minutes with Troy Goodfellow of Paradox at GenCon, and had a chat about Runemaster.

Click images to enlarge

runemaster_LOGO

Paradox Interactive isn’t just some software company: not to wargamers, and not to me. This, after all, is the band of Swedes that took a nigh-unplayable board game and turned it into one of the most successful strategic wargame franchises in PC gaming. This is the company that created the greatest medieval soap opera simulator in the history of everything and layered it on top of a robust conflict engine that lets me (and, apparently, some of the contributors to this very site) fancy themselves rulers of obscure kingdoms. And this is the company that soon (never soon enough, mind) will release one of the most anticipated World War II strategy games to come along in quite some time.

This is a company that has nurtured the wargame like its own child and kept alive the grognard fire during the harsh winter of console ascendancy.

So why, then, am I standing in the Paradox Interactive booth at GenCon talking to Troy Goodfellow about a game that involves the participation of men, elves, dwarves, and other fantasy races in the coming of Ragnarok?

And, let me say, talking to Troy Goodfellow about Ragnarok is weird in and of itself. He’s a widely-published games critic, co-founder and co-host of the “Three Moves Ahead” weekly podcast, and overall fanatic for the history of the Great Patriotic War. What, then, does he think he and the Paradox team are bringing to Runemaster, the up-coming turn-based, tactical RPG set in a world confronting the Norse eschaton?

The answer, reassuringly, is the ability to simulate people killing each other in various ways. OK, ok…Goodfellow, now an assistant producer at Paradox, and I spoke about other things…

Like the Clausewitz engine, for example. This is the system, first built for Europa Universalis III in 2007 that’s lurking under Runemaster’s hood. He said, early in his tenure with Paradox, he was invited to corporate and given a quick run through an earlier version of the game. He asked what it was running on and, when given the answer, admitted to being shocked.

Based on my own plays through the alpha of the game available at GenCon, I think most users will be shocked too. The game is in the family of Heroes of Might and Magic in that there’s an overmap where heroes are minted, armies raised, and experience gathered. It’s worth noting in passing that the game does not include city building or development. Heroes get their armies the old-fashioned way: at barracks.

Runemaster_pdxcon_screenshot_01

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