02/14/13

A Civilization V AAR – Number 9… Number 9… Number 9

Number 9… Number 9… Number 9

Brant Guillory, 14 February 2013

Do the math. Seriously. We’re at 0 AD, and we’re 9 freakin’ episodes into this AAR. Most games run ’til at least the mid-1700s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Code Monkey Note: We were going to run another episode of UCG’s Crusader Kings II AAR, but he’s traveling through Lower Bandwidthia right now, and our Ed in Chief seems to be battery-challenged, so you’re getting Civ V Part 9 ahead of schedule…

As always, click images to enlarge

Last time, we updated our tech research plan, wrapped up our first policy tree, and triggered a new Golden Age.

 

civv

Start Building Already!

I can now get my lumber mills and Colosseums underway. I really need those Colosseums. Bread and circuses, friends. Bread and circuses.

Continue reading

02/9/13

A Civilization V AAR – Parto Ocho

Brant Guillory, 9 February 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

Click images to enlarge

 

We’re starting to exert some naval influence on the medium seas*, and it’s time to see what’s just over that next horizon.

*You don’t get to the high seas until you discover Navigation.

civv

Idiot Scout Chizik Succeeds!

Too many more of these fights, and we’ll need to rename him. But for now he managed to knock off an archer, and needs to rest up somewhere.

Continue reading

01/31/13

A Civilization V AAR – Part SEVEN!

Brant Guillory, 31 January, 2013

Yep, we’re up to part seven. Will it be lucky? Read on and see >>>>

Click images to enlarge

As our Golden Age winds down, we finally get some more boats in the water, another city in the ground, and some coin in our coffers. But money can’t necessarily buy you happiness.

 

civv

Fortify.

How long does it take for a spearman to guard a city? For-ti-fy years. Sorry. I can’t believe I went there.

 

civv

Take That! And That!

Our pissed off archer is hammering that encampment, and not really caring if they spawn any more brutes. He’s just annoyed that he has to keep killing dudes. On the flip side, he’s still gaining in experience, so that’s not a bad thing.

 

civv

Eastward Ho!

Our second quinquereme is going to check our what’s up in the northeast, and see if there’s a passage to be found around that ice.

Continue reading

01/28/13

A Civilization V AAR – Part Six

Brant Guillory, 28 January, 2013

The Adventures of Didoians roll on. And no, Starfury, you didn’t read that right. We all know what you were thinking.

Click images to enlarge

Last episode we launched our first boat, got our workers a-working, and finished our first wonder.

 

civv

Time to Plant the Wheat Patch.

Plus, being along the river is going to give that tile a production boost later, too.

Continue reading

01/17/13

A Civilization V AAR – Part the Fifth

Brant Guillory, 17 January 2013

Brant’s AAR continues, with more detail than should be legally allowed in a screenshot-heavy AAR.

Click images to enlarge

Well, we’ve got another city out there, and we’ve got some good things building in both places. But we’re still having some encampments of Canadians out there* causing problems and need to clean those bastards up before we can do too much more.

*Hey, they’re dressed in red. They keep annoying the crap out of you. They don’t seem to make any cultural contributions to the game. Ergo, Canadian!

 

civv

The Battle of Utique North, Part I.

First thing we gotta do is plink those brutes from the city, so it softens them up for the archer. Well, that and we have to finish healing up our warrior, who is currently doing an outstanding doorstop impersonation.

Continue reading