03/7/13

A Civilization V AAR – Part Eleven

Brant Guillory, 7 March 2013

Brant’s extended Civ V Goda & Kings AAR, as he’s on pace to outlast Bonanza in episode longevity

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Last time we healed up some of our more adventurous dudes, and found jack-nada in the ruins. We’re in the 200s and we still haven’t found another civiliation. My Carthiginians are starting to feel more lonely than Wodin at a strip club.

 

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Taking a Break.

I wouldn’t put it past Sir Idiot Scout Dude to screw up being told to take a nap and get better, but just in case I’ve got a warrior nearby to babysit him.

 

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Campout!

Now that I’ve discovered Trapping, I can have a worker build a camp on a tile with Deer as a resource.

 

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These Guys Just Can’t Take a Hint.

And we’re about to gear up for the Battle of North Utique, Part IIIIII, with a new barbarian camp having appeared.

 

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This’ll Just Take a Second.

I hope. We dispatch our speaman to clean up this mess. “It’s just an archer” he says, hoping not to be channeling his inner Custer.

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03/3/13

A Civilization V AAR – Part X

Brant Guillory, 3 March 2013

We’re ten parts into the story, and the Carthiginians are still just finding their feet in the world. You’d never know we’re playing on “quick” huh?

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Can you believe it’s 120AD and we still haven’t found any other major civilizations? Me either. Where the hell is everyone else? I kinda feel like Azz back in the old R&P last year.

 

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Building a Wonder on a Whim.

It’s not going to take too long to build the Terracotta Army, so we’ll throw it in the queue and see what we get. +6 culture is nice to have.

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02/14/13

A Civilization V AAR – Number 9… Number 9… Number 9

Number 9… Number 9… Number 9

Brant Guillory, 14 February 2013

Do the math. Seriously. We’re at 0 AD, and we’re 9 freakin’ episodes into this AAR. Most games run ’til at least the mid-1700s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Code Monkey Note: We were going to run another episode of UCG’s Crusader Kings II AAR, but he’s traveling through Lower Bandwidthia right now, and our Ed in Chief seems to be battery-challenged, so you’re getting Civ V Part 9 ahead of schedule…

As always, click images to enlarge

Last time, we updated our tech research plan, wrapped up our first policy tree, and triggered a new Golden Age.

 

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Start Building Already!

I can now get my lumber mills and Colosseums underway. I really need those Colosseums. Bread and circuses, friends. Bread and circuses.

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02/9/13

A Civilization V AAR – Parto Ocho

Brant Guillory, 9 February 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

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We’re starting to exert some naval influence on the medium seas*, and it’s time to see what’s just over that next horizon.

*You don’t get to the high seas until you discover Navigation.

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Idiot Scout Chizik Succeeds!

Too many more of these fights, and we’ll need to rename him. But for now he managed to knock off an archer, and needs to rest up somewhere.

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01/31/13

A Civilization V AAR – Part SEVEN!

Brant Guillory, 31 January, 2013

Yep, we’re up to part seven. Will it be lucky? Read on and see >>>>

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As our Golden Age winds down, we finally get some more boats in the water, another city in the ground, and some coin in our coffers. But money can’t necessarily buy you happiness.

 

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Fortify.

How long does it take for a spearman to guard a city? For-ti-fy years. Sorry. I can’t believe I went there.

 

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Take That! And That!

Our pissed off archer is hammering that encampment, and not really caring if they spawn any more brutes. He’s just annoyed that he has to keep killing dudes. On the flip side, he’s still gaining in experience, so that’s not a bad thing.

 

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Eastward Ho!

Our second quinquereme is going to check our what’s up in the northeast, and see if there’s a passage to be found around that ice.

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