07/8/13

Warlock Four-Player AAR – Tuna Session 2

LongBlade: Tuna’s images from Session 2 have managed to make it through to my scrying ball. His script, however, has not. As a result I have had to draft an imp to decrypt his images and piece together the narrative of the game. But fear not! We have managed to decypher Tuna’s actions and intent. We think. That, or I will banish a hapless imp back to a summoning circle for another few decades to teach it a lesson.

 Turn 20

As we noted in previous sessions, Tuna’s initial 20 turns were lost to us. But we pick up with him on Turn 20. As we have seen from the other three players, Tuna is the last to be discovered. As a result he’s been up to no good fighting the AI. Three of his archers have been besieging the city of Duropilon. One of his units has been damaged and his first move is to cast a spell to heal that unit.

Warlock-AAR-Tuna-Session2-turn20a-healing

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07/4/13

Warlock Four-Player AAR – The Command Tent Round 1

LongBlade: So far this four-player game of turn-based mayhem is going smashingly well. MetalDog kicked things off with a bang. Then we looked in on Bartheart to see how his kingdom was faring. For whatever reason Tuna’s initial moves have been lost to the instabilities of the magic weave. But fear not! I have his subsequent reports. So it is that we now turn to The Command Tent to peer in on his nascent empire…

The Command Tent: Turn 1

Behold my mighty city of Sagecliff.  Set on the coast and north of a natural bottleneck that will make defending enemy attacks from the south much easier.  First order of business is to explore the surrounding areas to find the other mages as well as scout for possible city locations.

Warlock Four-Player-AAR-Session1-TCT Turn 1

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06/27/13

Warlock Four-Player AAR

LongBlade: The first report of our four-player Warlock brawl was filed by MetalDog and can be found here. MetalDog, it should be noted, has a couple of nom de guerre and folks sometimes refer to him under his Steam moniker, Stophro. It’s the same guy, just a different name. Hopefully this won’t confuse readers if I warn you ahead of time.

I’ve started trying to color code each person’s name with the color of them in the game. MetalDog is blue. Bartheart, I have just learned, is yellow. Yellow (see what I mean?) doesn’t show up too well with a white background so I’m going to use a slightly different color, amber.

Anyway, during the last session the game was just starting and we were following MetalDog as he discovered Bartheart to his southeast. Now I will pick up the narrative from Bartheart’s perspective as he explains his starting position and his reaction to finding his neighbor, MetalDog, so close to his own borders.

Bartheart: Turn 1 – Déjà vu all over again

So, here we go again with a different group of vict… err… players that MetalDog has dug up for our bash fest. Should be interesting.
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05/30/13

A Civilization V AAR – Part Ten-and-Five

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Brant Guillory, 30 May 2013

Do the math. Seriously. We’re at 1180 AD, and we’re 15 freakin’ episodes into this AAR. Most game run ’til at least the mid-1800s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Click images to enlarge

civv

More Canadians.

Barbarians in the snow at the far north edge of the map: Canadians!

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05/9/13

A Civilization V AAR – Part XIV

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Brant Guillory, 9 May 2013

Hey look, if you’re still reading at part 14, you probably don’t need much of an introduction.

Click images to enlarge

Last episode, we got screwed with by the Incans, spread a little Catharism around the world, and planted a new city. Here we go…

civv

Aaannnddd. Barbarians. Again.
I promise I’m not recycling screenshots. Look- the terrain is different!

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