Gaming Nostalgia – OHMU
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Tidal Effects is the sequel to Gray Tide in the East. In the previous book the Kaiser orders the German Army in 1914 to respect Belgium’s neutrality after Imperial Russia and France declare war on Germany. The British Empire never enters World War 1. Germany and Austria-Hungary crush Russia and annex large portions of European Russia including all of Poland, the Ukraine and the Baltics. France is bled white trying to attack in unfavorable terrain. Germany gives France favorable peace terms taking several relatively useless colonies including Martinique in the Caribbean Sea. At the end of Gray Tide in the East Germany is the dominant land power in Europe.
Tidal Effects contains two novelettes: High Tide and Rip Tide. In High Tide several members of the Imperial German Foreign Service and a high ranking Naval officer manage to start building a substantial naval base in Martinique.
Substantial progress on this naval base is accomplished without the knowledge of the Kaiser and the rest of the Imperial Cabinet. The USA learns of the base and must decide if they want to enforce the Monroe Doctrine. Tidal Effects includes basics of naval espionage, isolationist politics of the USA early in the 20th century and foreign policy. The central conflict centers on the ability of the US President to get enough political support to keep the hugely powerful Germany from getting a foothold in North America without starting a major naval war. The Kaiser is maddened that his subordinates put him in this position but also wants to maximize the political and military gains possible from this situation. The entire story is plausible given the military, economic, political and foreign policy situation in this alternate history.
I sat down for an email interview with Terry Sofian, the creator of Hive, Queen and Country, a steampunk world where the European powers are, with the help of the mineral aerolith, extending their imperial reach to the rest of the solar system. They recently ran a 3 day game at Origins wherein a hive in Brazil was besieged by American and British forces.
What are your games and world about?
Our games are about telling stories in an altered Victorian era, one in which the already stunning challenges of exploring frontiers on six continents, the seas and the polar ice cap, making scientific discoveries that fashioned the world in which we live today and developing amazing new technologies, are compounded with air and space travel and explorations both in deep space but also on several worlds within our solar system. The stories can be about fighting hordes of angry alien bugs. They could be about building a city on Venus. Perhaps they are about solving murder mysteries on any of a number of worlds.
The Hive, Queen and Country Universe was started as a sandbox in which a bunch of folks could get together to and discuss ideas set in such an altered time line. We designed the Universe to be a place where gamers, writers, artists, model builders and any other creative types could build “sand castles”. The games and world are designed to provide a framework for people to work within.


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