07/27/13

Birth of Rome Review – Part 1

Developer: AGEOD

Publisher: Matrix Games/Slithereine Ltd.

Author: Boggit

Recently, AGEOD created the standalone ancients game Birth of Rome. For players new to the AGEOD ancients world, it is a standalone expansion of their earlier game– see here for my earlier review of the core game. For owners of Alea Jacta Est it is essentially a scenario pack of 6 new scenarios. Boggit takes the Grog’s view of whether it is a “Spoil of War” or just “a collection of broken swords.”

 

There has been some mixed debate in the Matrix forums regarding the game, with two issues being of greatest concern. Whilst some critics have been a little toxic as to the “value” of the game scenarios, there is reasonable constructive criticism regarding “drive bloat” for existing owners of Alea Jacta Est. The concern here is core game files being duplicated just to play the additional scenarios, so adding unnecessarily to drive space. This isn’t actually as bad as it sounds and a quick email to the developer provided a workable solution, provided here:

Essentially all you need to do is take all the content of the Scens folder of Alea Jacta Est and add it to Birth of Rome, and do the same for the Events folder, then this should be ok. Birth of Rome will then be Birth of Rome + Alea Jacta Est… And you can uninstall Alea Jacta Est afterward (after ensuring that the core Birth of Rome game works)…. Problem sorted!

As to the scenarios, there are six, namely:

  • 3rd Samnite War 298BC (104 turns)
  • Ager Gallicus 283BC (31 turns)
  • Pyrrhic Victories 283BC (70 turns)
  • First Punic War 264BC (284 turns)
  • First Punic War 256BC (183 turns) (Punic War Lite…? At 183 turns I’m ROFL!)
  • Mercenary War 241BC (48 turns)

It must be said that as a game, or scenario pack – depending on whether you are already an owner of the excellent Alea Jacta Est – this early Roman period is rarely seen as a wargame, making this a fresh experience for “Roman Period” gamers.

Unlike previous one off scenario reviews, I’m dealing with six scenarios. To keep this article manageable I’ll summarise each scenario with a bit of background history, a little AAR, together with gameplay observations and my assessment of how the scenario played out both in terms of historical accuracy and as entertainment. Hopefully, that will make the review an easy read, yet give you a fair idea as to what you’re getting for your money if you buy the game.

3rd  Samnite War (298-290BC)

The Samnites had fought several earlier wars with Rome for the supremacy of Central Italy. As part of this ongoing struggle the Samnites attempted to ally with the Lucanians. The Lucanians did not agree, so the Samnites attempted to compel them by force. The Lucanians turned to Rome, and drove out the Samnites. In response the Samnites forged more alliances with the Senones (a Gallic tribe), and the Etruscans.

The main Samnite army was commanded by Gellius Egnatius, and Rome’s under L. Scipio Barbatus. At the battle of Cemerinum in 295BC Scipio was defeated. Rome then raised its largest force to date and campaigned against the opposing Italian tribes and Senones in northern Umbria. Gallic forces caused significant Roman losses, but ultimately the Romans prevailed and destroyed the alliance. This resulted in Rome receiving the surrender of the Umbrian rebels, the occupation of the Senones’ territory, and peace with the Etruscans. Having disposed of the allied forces, subsequent campaigns were fought against the Samnites until they sued for peace in 290BC. Ironically for a defeated enemy of Rome the Samnites received citizenship without the vote. The later war against the Senones would not be so considerate… At the end of the Third Samnite War, Rome was pre-eminent in Central Italy and its territory now extended across the peninsula from the Tyrrhenian Sea to the Adriatic.

Boggitz-Birth-of-Rome-Review-Part1-BOR1

Roman progress is slowed in an early skirmish. Check out the unit artwork… nice. 

Continue reading →

07/22/13

Sensei [RAW] Mouse – Hardware Review

A review by Andy Mills, 22 July 2012

The Sensei [RAW] Gaming Mouse

Killer Performance at a Modest Price

When I started shopping for a new gaming mouse, the Sensei [RAW] wasn’t a name that immediately came to mind.  I expected to buy an aggressively named, over-engineered input device from a company like Corsair, Logitech, Razer, or ROCCAT.  Being a traditionalist when it comes to mouse design, the Steelseries Sensei [RAW] (which I will abbreviate as the SSR) caught my attention.  The conventional design and very attractive price ($59.99 CDN/USD) convinced me that this was the mouse I was looking for (no Obi-Wan jokes please).  The Sensei [RAW] is the AK-47 of the gaming mouse world.  With understated looks, a minimal number of extra buttons, and durable construction, this mouse will appeal to the frugal fragger and wargamer alike.

sensei1

The unboxed Sensei [RAW]

Who is Steelseries?

Steelseries is a Danish manufacturer that was founded in 2001, and specializes in gaming hardware. Their very first product was a glass mouse pad aimed at the power gaming crowd. According to their web site, the company started out as a two person operation and has since evolved into a multinational presence with offices in Asia, Europe, and North America.  Steelseries places a great deal of emphasis on competitive gaming and is a sponsor of professional e-sporting events. The company also uses input from professional gamers to design and market their products. The Steelseries corporate philosophy is to take a substantial portion of their revenue and put it back into the gaming community to help spur industry growth.

Continue reading →

07/14/13

Panzer Corps Grand Campaign: 1939-1945

Reviewed by Avery Abernethy, 14 July 2013

Developer: The Lordz Game Studios

Publisher: Slitherine Ltd.

 Panzer Corps Grand Campaign: 1939-1945 is an add-on requiring either Panzer Corps or Panzer Corps Afrika Korps to play.  In this add-on the player takes the role of a German Commander of a combined arms force during World War Two.   Panzer Corps Grand Campaign includes ten add-on campaigns each lasting eleven or twelve scenarios.  The campaigns start with 1939, 1940, 1941, and 1942.  After 1942 the campaigns split into the eastern and western theaters of operation.  Choose the East and 1943, 1944, and 1945 will be fought in the USSR, Poland, and Eastern Germany culminating in the defense of Berlin.  Choose the West and you will go in 1942-1943 to defend against raids in France followed by fighting in Italy with German and Italian units.  1944 West covers Italy and then moves to the battles of Normandy and elsewhere in France.  1945 West covers the Battle of the Bulge.  Win enough decisive victories and the player has the opportunity to invade the United Kingdom.

Continue reading →

06/23/13

Civilization V: The Guide to Mods

Chris Mohon, 23 June 2013

Your Guide to Civ V Modding Madness!

I am a gamer.

Like so many of you, I started gaming at an early age, pushing cardboard pieces around on colorful maps, shooing the family cat away, and rejoicing when the alien technology plucked out of the Roswell UFO crash resulted in a brand spanking new Commodore computer on my desk. Because really, of all the wonders that a computer can bring into your life, what’s better than computer gaming? Ummmm…..well, keeping in mind that this IS a family website, anyway…..

Without a doubt, no game has stolen more hours of my life away than Sid Meier’s Civilization series. I’ve logged in over 500 hours on Civ V alone, and I’ve played every previous version at least as much. Back in the days when a new top-of-the-line computer was obsolete within a year, two at most, occasionally  a game came along which drove otherwise rational gamers to upgrade their computers so they could play the darn game. Civilization II-III and Panzer General 2 were responsible for many pitiful explanations (by that I mean begging) to my wife as to exactly why I needed a new graphics card and more memory or the Holy Grail, a new machine!

Clearly, I’m not the only Civ junkie. Every new Civ is an automatic best-seller, but the most telling thing about the game is perhaps the devotion of the fans who create mods, civilizations, maps, units and scenarios for the various Civs. As thrilling as Civ has always been to me, the opportunity to add units and maps of my own preference to Civ is the icing on the cake. Dreadnaughts, air ships, helicopters, nuclear carriers and subs, panzers, giant Mechs, Celtic kings, and Southern Generals, huge maps of the real world and detailed maps of fantasy kingdoms, most of these things have found their way into proper Civ games at one time or another, with many being initially created by fans to be inserted into a very moddable Civ universe.
Continue reading →

06/5/13

Book Review: Doomsday Vault

Written by: Steven Harper

Publisher: Roc

Reviewing Author: Brant Guillory

The-Doomsday-Vault-book-cover-185“Steampunk” is one of those literary terms that’s being thrown out all over the alternative fiction world – hard to call it just ‘sci-fi’ when there are hefty fantasy and historical elements to it – and is rapidly becoming a widely-recognizable genre that’s crossing RPG, boardgaming, videogaming, comics, and long-form fiction lines.  Updating the worlds imagined by Verne and Wells, among others, Steampunk narratives have transcended RPGs like Space:1889 and Castle Falkenstein to bubble up into best-selling books, and TV shows like Warehouse 13.

As with any fiction genre exploding in popularity (pirates, zombies, vampires, the misadventures of overeducated and underathleticized wargamers) there is a variety of excellent material to entertain audiences, and quite a load of crap hoping to cash in on a fad and then chase off after the ‘next big thing’.  Sorting through bookstores’ newly-minted Steampunk sections can be a bit like trying to find something worthwhile in the alternative section of a record store (remember them?) back in 1993: when the selection ranges from Mudhoney to Hootie & The Blowfish to Rage Against the Machine to Throwing Muses to Inspiral Carpets, the label is pretty useless.  And when you find a worthy entry into the genre, there’s a point at which you jump on the nearest (non-rolling) chair and sing its praises and demand that passers-by pay some damn attention to this bright ray of literary light you’ve managed to stumble across.

Enter The Doomsday Vault – the first novel of the burgeoning Clockwork Empire series from Steven Harper.
Continue reading →