01/12/13

A Civilization V AAR – Part FOOOOOORE!

Brant Guillory, 12 January 2013

Brant’s extended Civ V AAR, using the Gods & Kings expansion, marches along, as he angles to catch up to UCG’s Crusader Kings episode count.

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Last session we cleaned up some barbarians, started building a wonder, and promoted some units. Now it’s time to get some workers busy and wrap up our barbarian cleansing.

 

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Eeek!

That barbarian camp that might scout ran away from earlier has spawned a brute that’s menacing Carthage. Unlike some early versions of the series, Civ V gives each city its own inherent defense capability to make ranged attacks, and defend against enemies. Your ranged capability goes up with a unit garrisoned in the city, too. We’ll start by plinking the brute, and follow up with a melee attack in a bit.

 

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Early Religion.

The precursor to a full religion is founding a “pantheon”. Pantheons provide a single bonus to your civ based on their choice of worship traditions. I was able to get one pretty quick (all things considered) because of the early discovery of pottery and the building of the Shrine in Carthage.

 

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That’s Me In the Corner… Mangling the Words to an REM Song…

Normally, this would be a no-brainer. You have quarries, you pick “Stone Circles” and watch your “faith” skyrocket. However, I’ve also got some silver nearby, and a few other deposits on this continent. That makes “Religious Idols” more attractive, as I can bring in both culture and faith for my mines. Hmmmm… Since I’m trying all sorts of new stuff in this game that I don’t normally do, I’m going with Religious Idols and hoping that splitting my bonuses lets me keep both faith and culture humming along.

 

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There’s an Idiot In Every Crowd.

Yeah, that scout we put on autopilot last epsiode? Instead of blazing new trails through the fog and heading east, he doubled back over ground we’d already explored and stumbled right back into a hornets’ nest of barbarians that we already knew were there. Oy. I think that scout’s mom threw away the baby, and raised the afterbirth. Now I gotta get him out of there, and get some actual carnivores in there to clean out the red menace.

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01/10/13

Prosciutto – Hamming it up with the di Parmas… Part 12!


By Undercovergeek, 10 January 2013

Continuing the second ‘decade’ of UCG’s Crusader Kings II AAR…

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In Part 11 we tried to get Matilda to teach the children of the di Palma court in order to improve relations with her. We then accepted a claim on the Duchy of Taranto that gives us a step up on the road to Sicily (but also went into debt for it), and we started the heinous plot to unseat Matilda by marrying her heir to my half-sister. Here in Part 12 we uncover murderous plots, wait for a child of the new Tuscan takeover scheme, and expand a bit more.

 

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My Spymaster earns himself a landed title or two when there’s some to hand around – my half brother plans to kill my eldest son. Corsica becomes Oberto’s new intended weekend retreat and seaside resort.

 

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We find a way to circumnavigate Matilda’s refusal to teach one of the children. I nominate myself as a member of Matilda’s court to teach a child from my own court – this seems to have done the trick.

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12/29/12

Prosciutto – Hamming it up with the di Parmas… Part 11!


By Undercovergeek, 29 December 2012

Starting off the second ‘decade’ of UCG’s Crusader Kings II AAR…

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In Part 10 the plot to unseat Matilda was unleashed and the Di Parma’s patiently waited for the wedding and the first offspring of the unholy union. Capua was conquered and added to our lands, and demesne-wide improvements were instigated to bring more money into the coffers. Here in Part 11 the thrust to capture enough lands for a claim on the Sicilian throne begins, at a heavy price – literally.

 

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When we’re not buying in Ladies With Talent™, we’re making them ourselves. The highly skilled diplomat Biagio begins his role as tutor.

ckiiI opt for more Hedonism, I don’t actually want any more sons in an attempt to stop the fracture of our lands that occurred when the current Oberto came to power, but I like the prestige boost.

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12/17/12

Prosciutto – Hamming it up with the di Parmas… Part 10!


By Undercovergeek, 17 December 2012

A Crusader Kings II AAR that has reached episode 10. Another dozen or so, and UCG can file for syndication.

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In Part 9 taxes were raised to pay for province improvements, Capua was invaded, and an evil plan to usurp Matilda (may she burn in Hell) was born. In Part 10 the plan is begun, improvements commence and Capua is added to the fold.

 

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The first battle of Capua goes well, the County will soon be ours.

 

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The defeated army retreats to the East. The Neopolitan Army is roused to see what all the shouting is about; I expect an attack from them, but in true Italian style they just watch from afar and then retreat.

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11/17/12

Prosciutto – Hamming it up with the di Parmas… Number 9


By Undercovergeek, 17 November 2012

A Crusader Kings II AAR, in at least 9 parts. More to come? Stay tuned dear readers.

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In Part 8 we saw the new Count Oberto start a civil war with his twin Step-Brothers, take back Genoa, and start the slow process towards aiming for the Kingdom of Sicily by fabricating claims on Capua. In Part 9 Oberto takes the first step towards kingship, attempts to steady his new realm, and comes up with a plan to avenge his father.

 

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A son, thank God for that, a male heir steadies the vassals and hopefully should shut down my Step-Mother’s plan to kill me.

 

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In the income box we can see there is no money coming in from the feudal lords. I like everyone to pay their fair share – and it’s always a good excuse to raise taxes.

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