10/9/15

Bonus AAR! Rommel Attacks, ’43 (part 1)

What does a 4-player throwdown look like in Gary Grigsby’s War in the West: Operation Torch?  The gang at Matrix Games shows us ~

Matrix Games, 9 October 2015

This is an AAR of a 4 player game of the Rommel Attacks 43 scenario from Gary Grigsby’s War in the West: Operation Torch. Rommel Attacks is a short 5 turn scenario that covers the Axis counter-attack that led to the Battle of the Kasserine Pass. In the actual battle, after initial success, the Axis attack was halted and the German command withdraw some of the forces to focus on the British 8th Army arriving from Libya. In this scenario, the German forces are retained by the Axis player for the duration of the scenario, so the Axis side is expected to seize critical objectives and hold them.

Operation Torch allows each side to be split in two for true multiplayer play, with one player commanding the air forces and the other the ground forces. The players in this game, all from the Torch development team, were:

  • Axis Air Commander – Randy Seger (scenario designer)
  • Axis Ground Commander – John Young (scenario designer)
  • Allied Air Commander – Erik Rutins (producer)
  • Allied Ground Commander – Joel Billings (game developer)

This AAR will mix in comments from the different players. This was John’s first play through the scenario, while Joel had the advantage of having played an earlier version of the scenario as the German ground commander in a 4 player test game.

Torch-001-screenshot

There are 7 territorial objectives in this scenario, with various victory points awarded, each turn and at the end of the game, for control of these objectives. In addition, victory points are awarded for causing casualties, but the bulk of the victory points in the scenario stem from control of the objectives.

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10/8/15

Birth of the Federation, an AAR, Part 16

CHAPTER XVI: MAKING FRIENDS AND INFLUENCING ALIENS

BOTF-16-001

Well, I offered a Friendship Treaty to both the Edo and the Xindi. I didn’t expect the Xindi to offer me their own Friendship Treaty, which I accept heartily. I can now establish trade routes with them, and make even more money! Woo-hoo!

The Edo, unsurprisingly, rejected my Friendship Treaty. It’s going to take a little while before they’ll warm up. Usually, bribing a minor alien race is best done when you put about five turns between bribes, to ensure their effectiveness. So it’ll be about 20 turns or so before they warm up. Meanwhile, the bug-faces find themselves inundated by human trade ships, in something very akin to a California Gold Rush, or the Great Beanie Baby Scam of 1995.

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09/17/15

Birth of the Federation, an AAR, Part 15

CHAPTER XV: CONTACT!  (FINALLY!)

BOTF-15-001

A breakthrough in Construction! Phase Transition Bonding. Whatever that is. Oh wait, let’s read the description:

“Phase transition bonding merges two pieces of material by temporarily changing the phase of one item., When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled.”

This allows for both Industrial Replicators and Type 4 Mass Replicators. Upgrading to newer versions of Mass Replicators can be a very expensive proposition. Well, expensive, in that it takes for-freakin’-ever to do it. This is why having a good, solid agricultural base is so important: you can drag people off of their farms, sometimes kicking and screaming, to working in a factory somewhere. Ah, the choices of an autocracy.

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08/27/15

Birth of the Federation, an AAR, Part 14

CHAPTER XIV: WHY ARE WE USING ROMAN NUMERALS IN SPACE?

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We are exploring more and more of the vast galaxy we call home. And more and more systems are coming under our banner via colonization. So much so that I’ve stopped announcing each one, but because I’m a good person, I’m going to give you a bit of an overview of my systems and my fleet. Besides, it would be nice for me to know these things, being the leader of the Federation and all.

System-wise, the Federation (or more accurately at this point, the Terrans) occupy 14 systems, including Sol. Some are rather fat and bountiful; others are a bit thin, but not bad at all compared to the vanilla version of Birth of the Federation, where systems were sparse. It was like trying to find a free dollar in a whorehouse, or a surface without STDs in a Florida strip club. In other words, impossible. Just in case you didn’t get that.

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08/6/15

Birth of the Federation, an AAR, Part 13

CHAPTER UNLUCKY XIII

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Aaaaand still nothing. My explorations to the Galactic West reveal two new systems, but there’s nobody home. Just some big, fat planets waiting for some big, fat corporations to exploit. Yay, progress!

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This is the far end of the Galactic Eastern edge of the map. Yeah, I’m pretty sure there’s nothing out here. I’m going to ignore it from this point forward. Unless I have a massive lead in the game later, I’m not worried about empty space. My sense of wasting credits on outposts is overriding my OCD. Either that, or my Federation President alter-ego is wanting to save up for the next breakthrough in ‘Computer.’ I’m sure he has a lot of bad ideas of what that might entail.

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