08/27/16

Order of Battle Pacific: US Marines – AAR, Scenario 1 Part 1

Airboy gives us an extended AAR for his adventures across the Pacific ~

Avery Abernethy, 27 August 2016

This is an AAR of Order of Battle Pacific: US Marines on Captain level difficulty. Our first scenario is taking Tanambogho and Tulagi. I picked a large proportion of my core force in the first scenario over three attack waves.

Campaign Start
Campaign Start

I chose Marine infantry without transport to save command and supply points. US Infantry has slightly more firepower but must land in a port to avoid heavy disorganization penalties. Heavy terrain also makes it difficult for tracked or wheeled vehicles to move quickly off-road. The difficulty of spotting Japanese units makes fast travel over unsecured ground a recipe for disaster.

Tulagi
Tulagi

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04/30/16

Twilight Struggle: An AAR – Part 14

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 30 April 2016

PART 6

TURN 2, ROUND 6, USSR

FINAL ROUND FOR TURN 2

 

And let’s see what Red-influenced hits keep on a-rollin’…

 

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He plays this card for its Event, giving him Control of Romania.

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04/29/16

Twilight Struggle: An AAR – Part 13

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 29 April 2016

PART 5

TURN 2, ROUND 5, USSR

 

Here we go…there are two more Action Rounds left in this second Turn. Let’s see what Moscow decides on this time…

ts-aar-116

Of course the Communists would have one of the more powerful US cards in his hand. And of course he’d just blow it on the Space Race track, which of COURSE gives him +2 VP. That’s now +13 VP in favor of the bloody Russians.

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04/28/16

Twilight Struggle: An AAR – Part 12

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 28 April 2016

PART 4

TURN 2, ROUND 4, USSR

 

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The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.

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04/27/16

Twilight Struggle: An AAR – Part 11

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 27 April 2016

PART 3

TURN 2, ROUND 3, USSR

 

ts-aar-097

In a dick move, the USSR player puts UN INTERVENTION out there, which means he can play another card and ignore the Event that would normally fire, if he played it solely for Ops. So that means a nice juicy US card is about to enter play.

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