07/23/18
Gus TW WH2 4 SPLASH

What’s Gus Playing: Total War: Warhammer 2 Tomb Kings – Part 3

Danger dwarf’s doldrums drag diffidently  ~

Lloyd Sabin, 16 July 2018

We have now entered the summer doldrums. How do I know this? Because I have become bored and restless with my current gaming. Roughly about 150 turns in to my Total War: Warhammer 2 campaign, and I began to lose interest. Why? Perhaps the units and setting are just a bit too fantastical to me. Or maybe it’s because I suck at the tactical battles. Or there is the chance that I have been playing fantasy games for the last 3-4 weeks and I just need something new. Most likely it is a combination of all these factors and more that have turned my Tomb Kings campaign in to a long slog, with an end in sight, but far away.

Well after a short siege of their fortress city called The Awakening, their garrison and one full stack of bloodsuckers came at me, and totally bitch-slapped me

The Tomb Kings are not recommended for new players, by the game itself, in the faction selection screen. I am not a new Total War player but I am new to Warhammer, so I suppose there are a lot of intricacies to the Tomb Kings that I need to brush up on. I liked what I saw during this campaign – but there was a ton of lore…a little overwhelming and a bit unforgiving. So this carried over in to the tactical battles. I never felt 100% confident in what I was doing and always felt I did not know the full capabilities of my lords or my troops. Not the fault of the game, but my own fault for not studying up enough.

At this point I had two of the five Books of Nagash I needed. I gathered three full-stack Tomb King armies and declared war on the Vampire Counts, and went straight for the jugular in an attempt to grab the third book. Well after a short siege of their fortress city called The Awakening, their garrison and one full stack of bloodsuckers came at me, and totally bitch-slapped me. I lost every thing and was reeling back to my own dark, sandy domains. It was that embarrassingly complete loss that had me put aside the game for now, because it probably set me back another 150 turns until I could gather strength again and attempt to snatch another three Books of Nagash. So for now I put aside the fantasy war grind. Continue reading →

07/21/18
TITE first SPLASH1

Thunder in the East: A First-time Player’s Perspective

Our guest author takes us to ConSimWorld Expo for a report on VPG’s upcoming east front mini-monster ~

Christian Snyder, 21 July 2018

I recently had the amazing opportunity to sit down with some good folks at ConsimWorld Expo’s Monster Conand play Frank Chadwick’s Thunder in the East for the first time; it was fantastic! Full disclosure: I am currently awaiting my Kickstarter copy of the game and had seen some Vassal play prior to arriving in Tempe, Arizona. Seeing the game on videos and reading the rulebook, however, are nothing compared to sitting down to play with the printer’s proof copy at the show. Since the game is not available, this is not a review, but a first impression focusing on what impressed me about seeing, playing, and meeting the development team for Frank Chadwick’s ETO Vol. I: Thunder in the East.

Frank Chadwicks ETO Vol I thunder in the east
Frank Chadwick’s ETO Vol I: Thunder in the East! Nice maps, charts and counters!

Thunder in the East is a dynamic, action packed game covering the entire Eastern Front of World War 2 in six scenarios starting with the German Operation Barbarossa and ending with the Soviet Operation Bagration. You can do each scenario singularly or start a full campaign from these points with incredible systems for morale, seasonal activities, economy and unit reorganization. My experience consisted of three playthroughs of Operation Barbarossa using the optional and campaign game rules. For each of our playthroughs, we were typically unconcerned with capturing Moscow. However, to capture Moscow, along with Stalin, would have been a scenario automatic victory. Continue reading →

07/20/18
DragonUp SPLASH154

Dragon’ Up The Past – Going to War!

The guys eek their way into the ’90s with an issue stuffed full of articles on the art of war ~

Statler & Waldorf, 20 July 2018

A jam-packed issue with a full set of articles about warfare in fantasy RPG’ing – paladins, heraldry, role-playing soldiers, and leading an empire.  We also get an early look at The Princess Ark, and…  a Donald Trump reference?!


Chat about it below, or in our forums, or hit our FaceBook page >>

07/17/18
Gus TW WH2 3 SPLASH

What’s Gus Playing: Total War: Warhammer 2 Tomb Kings – Part 2

Take a toiling tour of the terrible tombs ~

Lloyd Sabin, 16 July 2018

Still trying to get to those four other Books of Nagash as the Tomb Kings. This campaign has bogged down a bit – partially because I am a Tomb Kings noob and partially because the game play has become somewhat repetitive. They’re both linked, though, and feed off each other.

The campaign is still fun enough, with enough things to do, to keep me going.

This Vortex campaign map is not as massive as the Mortal Empires map is…but it’s still pretty gigantic. After close to 150 turns I have revealed probably around 80 percent of it. There is some wacky fruity stuff out there in the Warhammer universe…knights riding spiders, talking giant toads, vampire pirates…the mind boggles. There are even some ordinary human factions, like the New World Colonies, which I had never heard of until stumbling across them in this play through. All intriguing, but perhaps a bit overwhelming.

It also doesn’t help matters that my armies, made up mostly of skeleton spearmen and swordsmen, are like tissue paper when facing elf (both light and dark) armies, which are my most common enemy. The dark elf armies are especially tough and tear through my units like they are undead toilet paper. I need to learn how to upgrade my troops quicker. Until then I need two armies to take on every one enemy army…not a recipe for victory.

The campaign is still fun enough, with enough things to do, to keep me going. Check out the below screen shots and let’s see if I can not only keep this campaign moving, but maybe even push forward to victory. I didn’t win my Norsca campaign earlier this year but I was one of the last five factions left standing in that Warhammer I campaign. I just barely snatched defeat from the jaws of victory (and Chaos). Continue reading →