11/7/15

Battle of the Bulge – An AAR

Developed by Shenandoah Studio and Published by Slitherine

Boggit, 7 November 2015

 

“To the German Commander.
NUTS!
The American Commander”

The response of General Anthony McAuliffe (acting commander of 101st Airborne Division) to General Heinrich Freiherr von Lüttwitz (commander of XLVII Panzer Corps), on being surrounded at Bastogne by far stronger German forces.

The Battle of the Bulge (hereinafter referred to as Bulge) is a popular setting for world war 2 games, and represents Germany’s last hope to forestall the Allies in the vain hope of bringing them to the negotiating table. Bulge is a divisional level game representing the German offensive in the Ardennes in late 1944/early 1945. The game itself is a port from an iOS game to the PC and Mac, and this short screenshot article is to give you a taste of what is being offered.

Bulge comes with 5 scenarios. There is a separate tutorial which deals with all the basics fairly quickly. The game is not difficult to learn, although as with many easy to learn games winning is not always easy. The game can be played either single or multiplayer.
Bulge comes with 5 scenarios. There is a separate tutorial which deals with all the basics fairly quickly. The game is not difficult to learn, although as with many easy to learn games winning is not always easy. The game can be played either single or multiplayer.

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10/17/15

GrogHeads (p)Reviews Rebel Galaxy

Rebel Galaxy is about to come in for landing, but until it does, we’re here to tide you over with a look-see from Cap’n and Mrs Darwin ~

Jim & Beck Snyder, 15 October 2015

Who are the Darwins?
Before we dive in and tell you about this game of interest, we should be kind enough to let you know who we are, what we do, how we game, and what gives us enough GrogCred™ to post a review on the Mythical Front Page™[1].  We’ll wait.

Back?  OK, good.  Technically, this is a preview of the near final code. Double Damage has been making updates and little tweaks as we have written this so some things may be different at release.

RebGax-Start Screen - More Demo Battles
Start Screen – More Demo Battles

What are We Reviewing?
Rebel Galaxy is a single player sci-fi spacefaring epic from Double Damage Games (a new development team from the cofounders of Torchlight’s Runic Games). From the Steam page, Rebel Galaxy is billed as

a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.

As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.

The edge of the universe is a pretty dangerous place, so watch your back.

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10/10/15

Bonus AAR! Rommel Attacks, ’43 (part 2)

What does a 4-player throwdown look like in Gary Grigsby’s War in the West: Operation Torch?  The gang at Matrix Games shows us ~

Matrix Games, 10 October 2015

Turn 3

Axis Air Commander

On Turns 2 and 3 I provided Stuka Ground Attacks on enemy concentrations until Fatigue and Low Morale forced me to ground the Stukas to recover.  At this point my goal switched to keeping the enemy aircraft away from our Ground Forces by flying Air Superiority Missions over the most dangerous part of our Front, which was in the Center.  I believe this was also quite successful although I was not able to see the Air Battles raging during the Ground Phase.

Axis Ground Commander

The battle continues to rage to the north of Sdid Bouzid but the Allies are unable to exploit forward.

Torch-017-screenshot

I take this turn quietly and ensure that I take easy chances to push back units that have over extended. I bide my time as I don’t want to exhaust my combat power and open myself to being caught by a counter attack.

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10/9/15

Bonus AAR! Rommel Attacks, ’43 (part 1)

What does a 4-player throwdown look like in Gary Grigsby’s War in the West: Operation Torch?  The gang at Matrix Games shows us ~

Matrix Games, 9 October 2015

This is an AAR of a 4 player game of the Rommel Attacks 43 scenario from Gary Grigsby’s War in the West: Operation Torch. Rommel Attacks is a short 5 turn scenario that covers the Axis counter-attack that led to the Battle of the Kasserine Pass. In the actual battle, after initial success, the Axis attack was halted and the German command withdraw some of the forces to focus on the British 8th Army arriving from Libya. In this scenario, the German forces are retained by the Axis player for the duration of the scenario, so the Axis side is expected to seize critical objectives and hold them.

Operation Torch allows each side to be split in two for true multiplayer play, with one player commanding the air forces and the other the ground forces. The players in this game, all from the Torch development team, were:

  • Axis Air Commander – Randy Seger (scenario designer)
  • Axis Ground Commander – John Young (scenario designer)
  • Allied Air Commander – Erik Rutins (producer)
  • Allied Ground Commander – Joel Billings (game developer)

This AAR will mix in comments from the different players. This was John’s first play through the scenario, while Joel had the advantage of having played an earlier version of the scenario as the German ground commander in a 4 player test game.

Torch-001-screenshot

There are 7 territorial objectives in this scenario, with various victory points awarded, each turn and at the end of the game, for control of these objectives. In addition, victory points are awarded for causing casualties, but the bulk of the victory points in the scenario stem from control of the objectives.

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