08/19/16

GrogHeads Advanced Research on Projects Advisory #95

Plenty of tabletop gaming goodness for you this time ~

GrogHeads Staff, 19 August 2016

Swords & Sails (VR Soft)
$3k of $42k, ends 16 September 2016

Not even close to making funding – yet – this campaign just launched and includes options for a pretty cheap print-and-play-only copy, as well as a pledge level just for the metal coins included in the game. Yep, metal coins. It’s set in 1000AD, and allows 2-7 players to tackle rewriting the history of Europe as the French, Byzantines, Germans, Russians, or others. There’s an espionage mechanic that’s rare in a game like this, as well as your usual 4x goodness that let you build armies, fleets, cities, and more. Explore your way through their campaign page and see what you think.

g95-swordsSails

 

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05/20/16

GrogHeads Advanced Research on Projects Advisory #93

After a short hiatus, GARPA is back! ~

GrogHeads Staff, 20 May 2016

Polyversal Miniatures Game (Collins Epic Games)
$24k of $30k, ends 9 June 2016

We let Byron chime in on this one in an earlier interview.  After scaling back from an overly-ambitious earlier Kickstarter campaign, Polyversal has relaunched with a leaner, meaner, and slimmer campaign that’s focused on the game and the minis, and less on the terrain.  You still get the same great 6mm minis game with an innovative command system that visually represents command relationships with the layout of the unit cards.  Oh yeah, some of the minis are just wicked cool.  Rumble over to the campaign page at Kickstarter and see what you find!

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05/11/16

Classic Reviews: Red Dragon Inn

The only thing that’s more fun than drinking, gambling, and rough-housing in a medieval tavern in a laughter-inducing game about drinking, gambling, and rough-housing in a medieval tavern. ~

Brant Guillory, 11 May 2016

Originally published ~ July 2007

So you and your friends either slayed an evil beast, or conquered the local warlord? Both? Well done, you! Time to celebrate, quaffing pints and regaling your friends with tall tales of your exploits over at the Red Dragon Inn. classic-RDIYou goal is to be the last one standing among the carousing adventurers at the inn, which is not an easy feat when you’re subsisting on a diet of Dragon Breath Ale.

Each player has a playmat that organizers the cards in play, and tracks both the character’s alcohol level, and fortitude. The goal is to keep the alcohol content low, and the fortitude high; should they meet, the character falls unconscious and the rest of the party splits the loot. Speaking of loot – should you run out of loot, the inn tosses you out on your heels. In either case, you’re out of the game. The last conscious player standing, with cash, is the winner.

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