01/8/18

What’s Gus Playing? Episode 13

The bantam-weight banterer of badassery battles in a bygone Britain ~

Lloyd Sabin, 8 January 2018

I obviously try to keep this column as light as possible, but some games are just heavy. Hellblade: Senua’s Sacrifice is one such heavy game.

Just be warned – I would not recommend playing for extended periods of time. Hellblade seriously changed my mood, and quickly.

Giving the player the opportunity to play as Senua, a female Celt, in Dark Age Britain, Hellblade is much more than a game of exploration or first person combat. These aspects are there, but Hellblade, first and foremost, is about fear…fear generated through mental illness.

Ninja Theory, the producers of Hellblade, consulted mental illness experts to create the game and state they wanted to make as accurate a portrayal of mental illness as possible, so that those lucky enough to live without it could have some idea of what it’s like. They did a fine job, because Hellblade is terrifying, confusing and infuriating, by design.

I found myself panicking, getting angry and frustrated, and finally having to step away from the game for a breather…about an hour of Hellblade is all I can really do before it becomes too much.

This is not a knock at the game itself – it’s awesome, well-produced, beautiful to look at and takes its content very seriously. Just be prepared to be affected. That’s the best way I can think of to describe it. Hopefully you will be able to see some of what I saw in the screen shots below. I also have to mention the audio design. The sound, maybe even more than the visuals, are the real terror drivers here. Play Hellblade for just an hour and you will see what I mean. Continue reading

12/30/17

2018 – Looking Ahead to the Next Year in Wargaming

We also asked folks in the hobby to look into the next year and take a stab at predicting the future –

GrogHeads, 30 December 2017

Ty Bomba, Game Designer

I’m taking part in the founding of a new, 116-page, quarterly, one-topic-per-issue magazine from S&T Press to be titled Strategy & Tactics Quarterly. At least at the start, there won’t be any issue-wargame inside; instead there will be a full-size, two-sided, frame-able poster. At the same time, the 116-page format will allow us to get into each issue’s topics in such depth that most wargamers won’t be able to resist getting into them. My first two issue contributions will be: Stalingrad: The Whole Story, and Cold War World Wars: Armageddon’s that Might’ve Been, 1945-1991. 

Alan Emrich, Victory Point Games

I predict the hobby will soldier on, but with a continuing need for more introductory wargames on topics that will send new players to learn more about the battles, campaigns, and personalities. Since they don’t do justice to history in schools as they used to, lighting that fire of passion in the next generation is vital.

Continue reading