Monthly Archives: May 2018

Kriegsspiel That Would Never End™ – An AAR, part 3

The AAR that will actually end™ ~

Jim Owczarski, 19 May 2018

I have played in a fair number of Kriegsspiels, and run a bunch more, and each one teaches something about the nature of warfare in the era.

One of the greater lessons of this one to me was the difficulty of bringing your opponent to battle if he did not want to fight you.  Consider the following:

  • The troop columns are very long.  Even under the simplified system used, a French division of 8,000 men stretches over 4 km.  A division of 2,000 cavalry stretches to the same distance.  In the mixed divisions — common among the Prussians — a 9,000-man division consisting of 7,000 men and 2,000 cavalry covers 7.5 km with an additional 15% penalty because of the relatively poor organization of their wagon train over against the French.
  • Only one division can have a given road at a time.  My friend Doug Miller has written about this elsewhere, but there is a remarkable display at the Deutsches Historisches Museum on the history of road improvement in Germany from the time of the Thirty Years’ War to the Napoleonic era. (Author’s Note:  All museums should have displays that awesome.)  It makes many points, but the one relevant here is that these divisional columns would never have been able to move side-by-side without dramatically slowing their march rates.
  • You do not want the MOVEMENT PENALTY.  In my household, it is a rule when measuring Kriegsspiel marches by anybody silly enough to think he can save time by going off-road that one say MOVEMENT PENALTY in the most ominous voice possible.  It certainly can be attempted in a pinch, but is a very poor way to get to the battlefield.  All through our visit to this battle space, my wife and I repeatedly looked at the hills, the forests, the rivers, and everything else and said, yes, MOVEMENT PENALTY.
  • The battle space in the game is relatively small.  “Flight of the Eagle” decrees that battles generally occur in an area of five square kilometers and that until a column arrives inside that square it cannot be deployed for battle.
  • Commanders were only working with 12-hour days.  The hours of daylight in October in Thuringia are judged by the rules to be 0600 through 1800.  Marching after dark incurs a dramatic penalty in fatigue and no force can move more than 20 hours without rest.  Fights after nightfall — in the darkness of 1806 that is difficult for folks today to imagine — were very rare and I allowed them only under exceptional circumstances.

Gaming Nostalgia – Star Wars RPG from WEG

#TBT at GrogHeads!

Star Wars role-playing, the first time around…  FFG has re-launched the Star Wars universe, but it’s not like West End Games neglected the franchise or anything.


click images to enlarge

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Kriegsspiel That Would Never End™ – An AAR, part 2

The AAR takes waaaay less time than the game ~

Jim Owczarski, 16 May 2018

One of the great joys of the Kriegsspiel is the fog of war and command friction that results from any double-blind game.  The Jena-Auerstedt campaign’s fights over 13 and 14 October made this point eloquently — and I am not only discussing the fact (alluded to in the videos) that during this period Napoleon lost Bernadotte’s I Corps for a fair amount of time and Brunswick lost contact with Blucher and Ruchel for several days.

While Murat, Lannes, and Davout were barrelling nigh Hell-fot-leather Northward along their western line of advance, Napoleon I himself could never quite figure out where the Prussians were.  He kept punching forward hoping to hit something and never realized just how empty the battle space was.  In the early marches, he failed to catch the divisions guarding the Hof gap and then both Marshals Soult and Ney kept nudging forward along the eastern routes trying to make contact with Hohenlohe’s men who scampered as fast as they were able.

Connections 2018 Announcement

This year’s professional wargaming conference ~

GrogHeads Newsdesk, 15 May 2018

This year’s professional wargaming conference, Connections, is being held at Ft McNair in Washington, DC 17-20 July.

Click to enlarge the flyer below for details.


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What’s Gus Playing? Field of Glory 2 – Part 3

The thrice-stricken thimble-rider returns to Field of Glory 2… again ~

Lloyd Sabin, 14 May 2018

Am I working in to overkill territory here? Is three weeks covering the same game too much?

The name of this column references what I’m playing directly. And I haven’t played anything in the last three weeks except for Field of Glory 2. Truth in advertising here. And I’ve barely scratched the surface of possible factions and eras available.

At some point I should probably try something, anything, else out…just to not fall in to monotony. That said no one has really grumbled much about it so far, so maybe I just keep going until I get bored? Perhaps it’s too late already. I don’t know…

Still knee-deep in Alexandrian Greek/Macedonian history, this week’s set of shots cover the epic Battle of Gaugamela. Besides being damned fun to say, Gaugamela was an epic, history making event, pitting the forces of Alexander vs. the army of Darius III.

Supposedly the Persians had about three times as many troops as Alexander (close to 120,000 according to some estimates) but were still defeated, resulting in Darius fleeing to Babylon and Alexander capturing his wife, his mother and his daughters – all of whom he treated with respect and dignity.