Monthly Archives: January 2013

A Civilization V AAR – Part FOOOOOORE!

Brant Guillory, 12 January 2013

Brant’s extended Civ V AAR, using the Gods & Kings expansion, marches along, as he angles to catch up to UCG’s Crusader Kings episode count.

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Last session we cleaned up some barbarians, started building a wonder, and promoted some units. Now it’s time to get some workers busy and wrap up our barbarian cleansing.

 

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Eeek!

That barbarian camp that might scout ran away from earlier has spawned a brute that’s menacing Carthage. Unlike some early versions of the series, Civ V gives each city its own inherent defense capability to make ranged attacks, and defend against enemies. Your ranged capability goes up with a unit garrisoned in the city, too. We’ll start by plinking the brute, and follow up with a melee attack in a bit.

 

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Early Religion.

The precursor to a full religion is founding a “pantheon”. Pantheons provide a single bonus to your civ based on their choice of worship traditions. I was able to get one pretty quick (all things considered) because of the early discovery of pottery and the building of the Shrine in Carthage.

 

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That’s Me In the Corner… Mangling the Words to an REM Song

Normally, this would be a no-brainer. You have quarries, you pick “Stone Circles” and watch your “faith” skyrocket. However, I’ve also got some silver nearby, and a few other deposits on this continent. That makes “Religious Idols” more attractive, as I can bring in both culture and faith for my mines. Hmmmm… Since I’m trying all sorts of new stuff in this game that I don’t normally do, I’m going with Religious Idols and hoping that splitting my bonuses lets me keep both faith and culture humming along.

 

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There’s an Idiot In Every Crowd.

Yeah, that scout we put on autopilot last epsiode? Instead of blazing new trails through the fog and heading east, he doubled back over ground we’d already explored and stumbled right back into a hornets’ nest of barbarians that we already knew were there. Oy. I think that scout’s mom threw away the baby, and raised the afterbirth. Now I gotta get him out of there, and get some actual carnivores in there to clean out the red menace.

Prosciutto – Hamming it up with the di Parmas… Part 12!


By Undercovergeek, 10 January 2013

Continuing the second ‘decade’ of UCG’s Crusader Kings II AAR…

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In Part 11 we tried to get Matilda to teach the children of the di Palma court in order to improve relations with her. We then accepted a claim on the Duchy of Taranto that gives us a step up on the road to Sicily (but also went into debt for it), and we started the heinous plot to unseat Matilda by marrying her heir to my half-sister. Here in Part 12 we uncover murderous plots, wait for a child of the new Tuscan takeover scheme, and expand a bit more.

 

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My Spymaster earns himself a landed title or two when there’s some to hand around – my half brother plans to kill my eldest son. Corsica becomes Oberto’s new intended weekend retreat and seaside resort.

 

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We find a way to circumnavigate Matilda’s refusal to teach one of the children. I nominate myself as a member of Matilda’s court to teach a child from my own court – this seems to have done the trick.

A Civilization V AAR – Part Thwheeee!

Brant Guillory, 3 January 2013

Starting with episode 3, we’re switching to a longer format, mainly so we can finish this AAR by the end of 2013. Maybe.

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In episode 2, we picked a few fights and upgraded some dudes. We scouted around and found some barbarians. We even got our first policy. Now it’s time to quit exploring and clean up the neighborhood a bit. How will Carthage survive their first battles? Read on, gentle soul. You too, Martok.

 

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Picking a Fight.

Our spearman is doing his level best to clear that camp, and the archer is on the way. As noted last time, the good thing about upgrading the scout to the archer is that he retains is movement bonus.

 

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Run Away!

Meanwhile, Scout 2 is getting the hell away from that other camp to the east. Heading south to explore some and hope we don’t get blindsided with an attack out of the fog.

 

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Crap. Crap! Crapcrapcrapcrap.

That camp just spawned another brute, and now my spearman is damaged and has an extra guy to fight off.