09/13/14

GrogHeads Reviews Ancient Battle: Hannibal

Review by Michael Eckenfels, 13 September 2014

Developed and Published by Hunted Cow Studios, for iOS (iPad) and Mac (Reviewed on iPad)

Wargaming on the go sounds great – but how does it play?  Michael gives you the low-down…

Hunted Cow Studios is an interesting developer. Before I reviewed this title, I already owned two of their games that I had bought through the App Store (Civil War: 1863 and Tank Battle: 1944). I was already familiar with their titles and their game system, and had heard of this one (as well as the others, like Ancient Battle: Rome), so their games are not a mystery to me.

ABHhexes 2

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08/27/14

An Interview with Hunted Cow Games

As you can imagine, the emergence of a wargames shop that’s built on the Apple Mac/iOS platform set hearts aflutter (OK, maybe just one heart, but it’s mine, so it counts!) here at GrogHeads.  So welcome Hunted Cow Games and let’s get to know these fine Scotsmen

Interview by Brant Guillory, 27 August 2014

huntedcow_previewFirst things first – what cow are we hunting?

That most glorious, most stately and above all hirsute example of the bovine race: the Highland cow.

What happens when the cow gets caught?

Sadly, the cow has thus far eluded our grasp. However, when we do finally get our hands on it, it will end up the way most food does in Scotland – coated in batter and deep-fried.

Why a cow and not, say a Vietnamese water buffalo?

The Highland cow is the most famous beast of the Highlands of Scotland, and given that we’ve always been based here, it seemed like a good fit for us. We did actually consider flying a water buffalo over to Scotland, but the cost was ridiculous. It also seemed a little cruel.

For our readers that might not know who you are (bastards!) what’s the ‘TV commercial’ pitch for Hunted Cow Studios.

We are a team of 30 zealot gamers. Based in Elgin in the Highlands of Scotland. Most of the games are a co-operative between the guys at HexWar (who are just a few miles away) and Hunted Cow. We focus on making great games that are aimed at the wider gaming community. Most of our games are pitched at entry-level prices where we think we have managed to get to a lot more players than any other wargames company. Continue reading →

11/15/13

The Omnibus List of Civ V G+K AAR Episodes

Here’s the full list of all of Brant’s episodes – in order! – for your perusal and/or enjoyment

A Civilization V AAR – Part One
A Civilization V AAR – Part Deux
A Civilization V AAR – Part Thwheeee!
A Civilization V AAR – Part FOOOOOORE!
A Civilization V AAR – Part the Fifth
A Civilization V AAR – Part Six
A Civilization V AAR – Part SEVEN!
A Civilization V AAR – Parto Ocho
A Civilization V AAR – Number 9… Number 9… Number 9
A Civilization V AAR – Part X
A Civilization V AAR – Part Eleven
A Civilization V AAR – Part Zwolf
A Civilization V AAR – Lucky Part 13
A Civilization V AAR – Part XIV
A Civilization V AAR – Part Ten-and-Five
A Civilization V AAR – Part Brant’s Old Jersey Number
A Civilization V AAR – Part Seven-Freakin’-Teen
A Civilization V AAR – Teil Achtzehn
A Civilization V AAR – Artpay Ineteenay
A Civilization V AAR – XX
A Civilization V AAR – Part Ace-King


And remember there’s always somewhere to chat about the series, too >>

11/14/13

A Civilization V AAR – Part Ace-King

AARSDAY


Brant Guillory,

Just one question: Why doesn’t a computer game have the invention of computer games as a technological advance to research?

Click images to enlarge

 

civv

Persians! Why did it have to be Persians!
Now that I’ve started to run into other civs, I can’t stop running into them.

civv

Scouts on the Run!
My scouts on autopilot just seem to be danger magnets. First they were idiots. Then they were directionally-challenged. Now they’re daredevils.

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