Tropico 4 AAR – Last Isla St. Clara Part 1
I love playing Tropico 4. The easy salsa music contrasted with sharp, cynical political caricatures makes it a great way for me to kick back and have fun. I’ve managed to play the campaign from start to finish already, but today I wanted to share some of my enjoyment of the game in an AAR. Playing the game end to end forced me to solve problems sometimes with significant handicaps. The great thing about Tropico is how open-ended it is. There are often many ways to solve a particular problem. Today, I’m going to have some fun playing around and see how things go in the first mission of the campaign.

I begin by selecting my avatar. I choose a custom one. I purchased the Apocalypse DLC so I have access to some extra traits that don’t come with the base game. Of course I have to dress up in the hazmat suit. It’s a given. Nothing says, “I’m a petty third world dictator” like running around with a gas mask on. Before the player can get down to the business of gaming he needs to do more than pick out an avatar. The player also needs to select a background, rise to power, and three traits.
My background is that of Booze Baron which gives me double the prices for selling rum. However it comes at a cost – I lose 5% respect from the religious faction. My path to power is Elected as a Capitalist. This gives me bonuses to liberty, production, relations with the US and a bonus to the Capitalist faction. For the three traits I pick Patriot (which gives me a bonus with the Nationalist faction and native-born Tropicans), Scholarly (which gives me a bonus for worker training speed), and Survivalist (an add-on from the DLC which helps my citizens consume less food and gives me a bonus with the Environmentalist faction).

With that the game begins.
January 1950
Although the game comes with a tutorial even after you start playing the regular campaign periodically hints will pop up to help you along. Usually they’re good advice, but the game is open-ended enough that you don’t always need to take that advice. Here I am being shown what is in effect the game’s translation of Maslow’s Hierarchy of Needs: Food, religion, health care, homes, fun. If you prioritize your spending along those lines you’ll rarely go wrong. Tropico is also an economic simulator in addition to being a political sim. Wise investment can create a robust and growing economy. Poor investment will put you in a spiral of bankruptcy from which your small island nation cannot recover. Notably absent in that list of priorities is jobs. However, we’ll get to that. Continue reading






