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Grogheads Previews Decisive Campaigns: Barbarossa
Your first look at the newest release coming from VR Designs and Matrix Games ~
Vance Strickland, 14 November 2015
click images to enlarge
Decisive Campaigns: Barbarossa, DC3 from here on, is the third in the series of operational level hex and counter wargames from VR Designs, published by Martix Games. The first, Decisive Campaigns: Warsaw to Paris (DC1), let us fight the beginnings of WWII with the invasions of Poland, France and a hypothetical Sealion. It had regiment level units with historical OOB’s. Hundreds of units representing infantry, artillery, and armoured units on the ground and fighter and bomber formations in the air for all the major combatants. Next came Decisive Campaigns: Case Blue (DC2). With the same scale of units and map it took us to the Eastern Front of WWII to participate in the massive German offensive of 1942 again with detailed OOB’s conveyed by hundreds of counters on huge maps. This game upped the detail of the supply modelling and refined some of the Command and Control aspects of the first game.
Let’s see what we can expect from the latest installment of this excellent line of games.
Note: This preview is from a pre-release beta version of the game. Some art and content may change on release.
What’s New
The main entrance seems bare compared to the last version because there is only one scenario – the main event! There is no editor listed either but that apparently will be released as a separate entity that will work with the previous games as well. Also that that PBEM is now handled by Slitherine’s PBEM++ server system.