Category Archives: AARs

Consulate Crisis! Part 4 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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THE MARINES

At 1011 hours local time (0911 zulu) Task Force Wasp arrives off the coast of Al Mout and begins preparing for disembarkation. To support the Marines, a large number of aircraft from both the Wasp and Enterprise are launched and settle into their on call air stations. By 1022 local, all aircraft are at their stations and the Marines are ready to disembark.

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By: IICptMillerII,

Consulate Crisis! Part 3 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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The second Tomahawk strike is quickly planned. Target responsibilities remain the same as the first strike, and the package is largely similar. Remaining SAM sites will receive five Tomahawks, while radar sites and strategic targets will receive two. In total, 48 Tomahawks are launched.

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BOOM!

By: IICptMillerII,

Consulate Crisis! Part 2 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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H-HOUR

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The die is cast

Carrier based AEW is in the air, as is a patrol of Prowlers performing EW and 2 flights of 2 F/A-18F Super Hornets providing CAP.  Additionally, the EC-130H Compass Call is coming on station and is conducting active jamming. This jamming coupled with the Prowlers will hopefully be enough to frustrate the Regime radars. Speaking of which, all Regime radars, including illumination and fire control radars are active. The white text next to enemy radar and SAM sites shows the pulses of energy from these active radars. They clearly know we are coming and are combing the sky trying to find my aircraft.

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EW Picture

By: IICptMillerII,

Consulate Crisis! A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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This is a hybrid after action report (“AAR”) using two entirely different simulators, Combat Mission Shock Force 2 (“CMSF2”) to depict the tactical ground combat, and Command: Modern Air Naval Operations (“CMANO”) to depict the naval and aerial combat. This scenario features a conflict at a US and Canadian consulate in the fictional Middle Eastern/North African city and country of Al Mout, Abbudin.

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Force projection!

By: IICptMillerII,

Operation Urgent Fury – Grogheads Invades Grenada!

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In October 1983, General Hudson Austin, the Commander-in-Chief of the armed forces of Grenada, launched a coup against the Marxist People’s Revolutionary Government (“PRG”) and its leader, Prime Minister Maurice Bishop. A week later, Bishop and his cabinet members were executed, the civilian government was disbanded and all of Grenada was placed on a 24-hour shoot-on-sight lock-down with approximately 1,000 Americans trapped on the small 120 square mile island nation.  Still reeling from the recent hostage situation in Iran, and with reports of a rapidly deteriorating situation, the government of the United States decided to take decisive action planning in mere days a multi-pronged invasion involving elite units from across the full spectrum of the U.S. military.

The Operational Art of War IV, developed by TrickeySoft LLC and published by Slitherine Ltd. ships with a 12-turn scenario covering the late October 1983 invasion. Hopefully having learned from the blunders made by their historical counterparts, a crack team from Grogheads takes command of JSOC and Task Force 120 to see if it can accomplish the mission with greater precision and efficiency against the People’s Revolutionary Army bolstered by veteran Cubans. Check your parachutes, lock and load your weapons and get ready to jump in 3…2…1…

By: Craig H. Handler

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Rangers lead the way!