Category Archives: Civ V G+K

A Civilization V AAR – Parto Ocho

Brant Guillory, 9 February 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

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We’re starting to exert some naval influence on the medium seas*, and it’s time to see what’s just over that next horizon.

*You don’t get to the high seas until you discover Navigation.

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Idiot Scout Chizik Succeeds!

Too many more of these fights, and we’ll need to rename him. But for now he managed to knock off an archer, and needs to rest up somewhere.

A Civilization V AAR – Part SEVEN!

Brant Guillory, 31 January, 2013

Yep, we’re up to part seven. Will it be lucky? Read on and see >>>>

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As our Golden Age winds down, we finally get some more boats in the water, another city in the ground, and some coin in our coffers. But money can’t necessarily buy you happiness.

 

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Fortify.

How long does it take for a spearman to guard a city? For-ti-fy years. Sorry. I can’t believe I went there.

 

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Take That! And That!

Our pissed off archer is hammering that encampment, and not really caring if they spawn any more brutes. He’s just annoyed that he has to keep killing dudes. On the flip side, he’s still gaining in experience, so that’s not a bad thing.

 

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Eastward Ho!

Our second quinquereme is going to check our what’s up in the northeast, and see if there’s a passage to be found around that ice.

A Civilization V AAR – Part Six

Brant Guillory, 28 January, 2013

The Adventures of Didoians roll on. And no, Starfury, you didn’t read that right. We all know what you were thinking.

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Last episode we launched our first boat, got our workers a-working, and finished our first wonder.

 

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Time to Plant the Wheat Patch.

Plus, being along the river is going to give that tile a production boost later, too.

A Civilization V AAR – Part the Fifth

Brant Guillory, 17 January 2013

Brant’s AAR continues, with more detail than should be legally allowed in a screenshot-heavy AAR.

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Well, we’ve got another city out there, and we’ve got some good things building in both places. But we’re still having some encampments of Canadians out there* causing problems and need to clean those bastards up before we can do too much more.

*Hey, they’re dressed in red. They keep annoying the crap out of you. They don’t seem to make any cultural contributions to the game. Ergo, Canadian!

 

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The Battle of Utique North, Part I.

First thing we gotta do is plink those brutes from the city, so it softens them up for the archer. Well, that and we have to finish healing up our warrior, who is currently doing an outstanding doorstop impersonation.

A Civilization V AAR – Part FOOOOOORE!

Brant Guillory, 12 January 2013

Brant’s extended Civ V AAR, using the Gods & Kings expansion, marches along, as he angles to catch up to UCG’s Crusader Kings episode count.

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Last session we cleaned up some barbarians, started building a wonder, and promoted some units. Now it’s time to get some workers busy and wrap up our barbarian cleansing.

 

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Eeek!

That barbarian camp that might scout ran away from earlier has spawned a brute that’s menacing Carthage. Unlike some early versions of the series, Civ V gives each city its own inherent defense capability to make ranged attacks, and defend against enemies. Your ranged capability goes up with a unit garrisoned in the city, too. We’ll start by plinking the brute, and follow up with a melee attack in a bit.

 

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Early Religion.

The precursor to a full religion is founding a “pantheon”. Pantheons provide a single bonus to your civ based on their choice of worship traditions. I was able to get one pretty quick (all things considered) because of the early discovery of pottery and the building of the Shrine in Carthage.

 

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That’s Me In the Corner… Mangling the Words to an REM Song

Normally, this would be a no-brainer. You have quarries, you pick “Stone Circles” and watch your “faith” skyrocket. However, I’ve also got some silver nearby, and a few other deposits on this continent. That makes “Religious Idols” more attractive, as I can bring in both culture and faith for my mines. Hmmmm… Since I’m trying all sorts of new stuff in this game that I don’t normally do, I’m going with Religious Idols and hoping that splitting my bonuses lets me keep both faith and culture humming along.

 

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There’s an Idiot In Every Crowd.

Yeah, that scout we put on autopilot last epsiode? Instead of blazing new trails through the fog and heading east, he doubled back over ground we’d already explored and stumbled right back into a hornets’ nest of barbarians that we already knew were there. Oy. I think that scout’s mom threw away the baby, and raised the afterbirth. Now I gotta get him out of there, and get some actual carnivores in there to clean out the red menace.