Armageddon War from Flying Pig Games

Category Archives: Featured Posts

Origins – First Day!

What’s happening on the first day of #Origins2017 ~

GrogHeads Staff, 14 June 2017

The first day is usually a quiet time of preparation as vendors set up, gamers play pick up some free play opportunities, and registration lines extend into the Short North (OK, OK, the third one was just last year).

However, with more and more organized games – and vendors! – in the main gaming hall, which opens at noon on Wednesday, the first day is now a blur of action.

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Origins – Vendor Support!

Wargamers are awesome ~

GrogHeads Staff, 12 June 2017

As we ramp up for Origins, we’re in pretty regular contact with our vendor partners about the games we’re going to use in our events and how we’re going to support them at the convention.  We’ve always made it a priority to showcase their newest and coolest, and then work in others that support our special events, like the Team COIN games, or (this year) the tournaments.

For our participants, those vendor partners have always come through with some excellent prizes – we give away at least one wargaming prize at every single one of our ticketed events, often full copies of games.  

This year, we also reached out to some other companies who were not able to attend Origins, and ask if they were able to offer a couple of games in support of the Central Command for us to use as prizes for gamers, and for our end-of-convention raffle.

HOLY.  COW.

Vietnam ‘65 vs Afghanistan ‘11 – Two sides of the same COIN?

How do the two counterinsurgency games stack up? ~

Boggit, 10 June 2017

Developed by Every Single Soldier and published by Matrix/Slitherine

The opening screen summarising the game parameters. A player can tweak these in the options screen.

A couple of years ago I did an article on Every Single Soldier’s debut release – Vietnam ‘65. At the time I thought with a bit of tweaking and updating of the game engine they could make a decent Afghanistan game, which is exactly what they have done. So what is different and how does it play out?

 

Order of Battle: Pacific, the Philippines, Part III

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 7 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

The end of the battle, and the fall of the Philippines?

Turn 11, Part 2

Order of Battle: Pacific, the Philippines, Part II

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 6 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

Continuing yesterday’s battle…

Turn 5 – achieved first objective

Order of Battle: Pacific, the Philippines, Part I

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 5 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

Terrain before main troop deployment

Following up the success at Pearl Harbor the Japanese invaded many areas in the Pacific.  The largest concentration of US ground forces were in the Philippines.  The Japanese landed with huge forces after McArthur allowed almost his entire air force to be destroyed on the ground.  McArthur retreated southward towards the Bataan Peninsula.

Defenders of the Last Stand – First Look!

8th Summit’s post-apocalyptic free-for-all ~

Michael Eckenfels, 3 June 2017

In terms of good old fashioned board game mayhem, what games come immediately to mind? Car Wars, certainly (and it just happens I wrote more than a few nostalgia pieces on that very game in the last many months). Nuklear Winter ’68 (Lock n’ Load Publishing) is yet another. Waste Knights, Last Battle: Twilight 2000, The Omega Wars – just to name but a few – with any of them, you’ve got a wide range of different systems, complexities, and entertainment that all bring a good and ruined Earth to the table as a backdrop.

The artwork alone could give you radiation poisoning, but in a good way.

A Look at the Nexus Game Fair

If you’re a large plains-roaming land mammal, or a driving cat, and you just can’t make Origins, there’s always the local convention  ~

Jim Owczarski, 31 May 2017

Milwaukee has missed GenCon since the day it changed lodgings in 2003.  I know.  I’m from here.  The mass of local gamers that were left behind have created other events and some have seen remarkable success, but none have approached the grand madness that is the mother of all American gaming conventions.

Still, I love the convention experience and was looking forward to checking out the Nexus Game Fair when it rolled into town late last week.  Most importantly, I was wondering if there would be anything at all for a grognard to do.  What follows are a few thoughts and a fair number of photographs documenting the experience of Friday and Saturday.

Hosted primarily at the downtown Hyatt, evident on the Milwaukee skyline by the spaceship-like restaurant perched at the top, Nexus seems to have kept its ambitions modest.  Attendance ran to the hundreds rather than thousands and there was rarely a press of crowds despite the smallish space.  It was, however, a professionally-organized operation with a well-designed program and a strong staff of workers managing registration.

Two beautiful days and I’m going indoors to play with little soldier men. (That’s the new Bucks’ arena going up.)