Old School Tactical from Flying Pig Games

Category Archives: Twilight Struggle AAR

Twilight Struggle: An AAR – Part 6

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 22 April 2016

PART 6

TURN ONE, ROUND 5: USSR

 

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Twilight Struggle: An AAR – Part 5

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 21 April 2016

PART 5

TURN ONE, ROUND 4: USSR

 

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Twilight Struggle: An AAR – Part 4

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 20 April 2016

PART 4

TURN ONE, ROUND 3: USSR

 

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Twilight Struggle: An AAR – Part 3

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 19 April 2016

PART 3

TURN ONE, ROUND 2: USSR GOES FIRST

 

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Twilight Struggle: An AAR – Part 2

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 18 April 2016

PART 2

TURN 1: HEADLINE PHASE

 

In the last article, I described the basics to Twilight Struggle to pave the way for anyone that’s not heard of the game (which is probably only two of you). Here, my possibly disastrous game of TW begins officially.

 

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Twilight Struggle: An AAR – Part 1

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 17 April 2016

Everything You Wanted To Know About Letting Godless Communists Overrun The World (But Were Afraid To Ask): A First Look/AAR on Twilight Struggle (GMT) on Steam

Twilight Struggle is a highly-rated board game by GMT that came out way back in 2005 (in fact, I reviewed it back in the day, somewhere else). It is an immensely popular one, too; BGG has it as the number one, number two, and number three game among war games, board games, and strategy games, respectively, on their site. It’s been a LONG while since I’ve played it, though we did try our hand in the forums a year or so ago (I think the links have long since been closed down, though). It took a while for things to come back to me, and I don’t think they fully did.

So, when this Steam version of Twilight Struggle was released, the first thing I checked was to see if there was an AI component to it (there is). Of course, the quickest way to learn a game is to get your butt handed to you by a pro at the game, but I figured it would be better to not try to be quite so awful when playing a live person, by trying out the AI, which was sure to be a min/maxing devil.