Tag Archives: WWI
GrogHeads Advanced Research on Projects Advisory #78
Oh so much GARPA goodness for you this week…
Brant Guillory, 2 October 2015
Bear’s Claw 1941 (GMT Games / Consim Press)
P550 – not there yet
What the world really needs – just needs! – is another East front wargame, huh? Well, it’s printed by GMT and designed by CP, so it’s going to be a solid, quality production. And unlike those massive drive-to-the-Urals-at-company-level monster games, these battles are bite-sized games of specific actions. Over-runs, morale, unknown Soviet unit strengths, and air support all contribute to a solid level of detail. The counters are a little busy, but still gorgeous, so don’t hesitate to march off to GMT’s pledge site and get on board.
First Impressions of NWS’s Rule the Waves
Developed and published by NWS
Reviewed by Boggit, 26 September 2015
“They [the Sea Lords] must cease to say ‘This is the ideal plan; How can we get enough money to carry it out?’ They must say instead ‘Here is a sovereign; How much can we squeeze out of it that will really count for victory in a naval war?’” Lord Selborne, First Lord of the Admiralty. (Selborne to the Admiralty Permanent Secretary (16th February 1903) in “Distribution of Business 1904”, Adm. 1/7737 P.R.O.). (The quote refers to Selborne’s concern of impending financial crisis arising from the continued construction of modern warships in the numbers and varieties required to protect all of Britain’s maritime interests.)
Rule the Waves is the latest game presentation from NWS covering the naval arms race period of 1900-1925. The campaign map covers the entire world, portrayed as areas representing the spheres of influence of the Great Powers of the time. The scale of the game is in monthly turns, and your units range from little minesweepers to massive dreadnoughts. Working with a limited budget you face Lord Selborne’s dilemma of creating and maintaining a navy that will win a naval war.
Why I Love Diplomacy
The venerable classic timelessly soldiers on.
by Brant Guillory
The original Diplomacy board game has a huge following, even among non-wargamers, despite being sold as a wargamer for its thirty-year lifespan. Why?
Well, it’s a wargame that abstracts battlefield prowess to the point that it’s almost irrelevant. Tactical ability is nothing – I repeat, nothing – in this game. It matters not how well you can anticipate the moment for the cavalry charge, plan the artillery bombardment, or outflank your enemy with your panzer corps. In this game, all armies, and generals, are created equal, and numerical superiority is the only relevant statistic.
In fact, the only ability of note is your ability to successfully negotiate your way through the intrigue of the game as the leader of a country. In this respect, Diplomacy has succeeded, and continues to succeed, in a class all it’s own.
GrogHeads Advanced Research on Projects Advisory #70
After a hiatus, GARPA is back, and has some great new pre-orders for you to totally cave into your game lust with.
Urban Operations (Nuts! Publishing)
€59.00 preorder (MSRP €75.00)
The long-awaited modern urban warfare game from the artistic geniuses over in France, the guys at Nuts! have finally put Urban Operations up on preorder. A combination of blocks and cards, with over a dozen scenarios to keep you challenged, Urban Operations is looking to fill that modern tactical niche that ranges from Cold-War-goes-hot through the 90s world of “peacekeeping” up to today’s counter-terror operations. Why are you still reading? Go order it already.