Tag Archives: Solitaire
GrogHeads Reviews Picket Duty
Dive into this solitaire WWII game and stave off the attacks on your destroyer.
Michael Eckenfels, 3 August 2014
Picket Duty is a solitaire board wargame that focuses on giving you ‘spiritual’ command over a Fletcher-class World War II destroyer during the Okinawa campaign. Your job is to guide the crew as it fends off wave after wave of Kamikaze and ‘special’ attacks while at its duty, or picket, station. Most Fletcher-class destroyers served in this ‘Picket Duty’ capacity to provide early warning to the larger and more valuable fleet targets, such as aircraft carriers, supply ships, and troop ships. So, of course, Kamikaze planes sometimes focused on these destroyers to pave the way for other Kamikazes to get a good shot at those targets.
The game, unfortunately, focuses on little else other than Kamikaze and ‘special’ (or, normal) Japanese aircraft attacks. There is no surface-to-surface combat action, nor DD-vs.-submarine action, or any land-based fire support. Given the complexity and amount of work put into this title, though, it’s hardly a surprise. I just wish it might have done a little more. For the purpose of fighting off hordes of Kamikazes, if you want to feel like you’re the only ship in the American fleet and getting all the attention of these deadly attacks, you’ll very likely love this game.
GrogHeads Reviews Empires in America
Designed by Joe Miranda for Victory Point Games
By Brant Guillory, 13 July 2012
A perfect blend of size, simplicity, and skill, Empires in America challenges players with an interesting variation on a tower defense scenario, well-blended with a nice dash of history.
Victory Point Games is still considered by some to be a “small” publisher. If so, I’m curious what the definition of “small” is. These guys churn out a game a week – and excellent games, too. One way they’re able to do so is by relying on some well-tested basic mechanics, such as the solo game rules known as the States of Siege series. These card- and track-movement-driven games provide a player with a significant and well-balanced challenge, in a variety of genres, including the Israeli War for Independence, and the fall of the Ottoman Empire.
Empires in America, the third entry in the States of Siege series, covers the French and Indian Wars in North America. A precursor to the American War for Independence, the French and Indian Wars were the battles in New World as a part of the larger Seven Years’ War across the globe between various European powers.